It's official; Pokémon FireRed and LeafGreen are coming to Switch and Switch 2 — but not in the way you might think

 It's official; Pokémon FireRed and LeafGreen are coming to Switch and Switch 2 — but not in the way you might think

  • Pokémon FireRed and LeafGreen are coming to Switch next week
  • They'll be available via the eShop as opposed to Nintendo Switch Online
  • Both versions are sold separately at $19.99 / £16.99 each

Pokémon FireRed and LeafGreen, the Game Boy Advance remakes of the original Gen 1 games, are being re-released on Nintendo Switch and Nintendo Switch 2.

The announcement seems to have been made prematurely, as Pokémon Day (and an accompanying Pokémon Presents showcase) is happening next week on February 27. These ports are also set to launch on the Nintendo eShop on that very same day.

And yes, you read that right. In a rather interesting move, Pokémon FireRed and LeafGreen won't be made available via the GBA Classics library for Nintendo Switch Online subscribers. Instead, they'll be full eShop releases, costing $19.99 / £16.99 apiece.

Users on the r/NintendoSwitch subreddit do seem to be a bit taken aback by the announcement.

"Literally just saw this and was baffled that the rumor was true," wrote one user, referring to rumblings of the ports before the official announcement.

"Even more baffled they didn't just wait a week to announce this on Pokémon Day," another replied.

It's definitely a little bizarre, as an announcement and shadowdrop during the Pokémon Presents showcase would have been a nice surprise. Though announcing a week ahead of time does seem to have been the intended plan, as music from the games has also been uploaded to the official Nintendo Music app.

Some users have expressed confusion as to why the Pokémon FireRed and LeafGreen ports are full eShop releases. Right now, it's speculated that they'll have compatibility with Pokémon Home, an official mobile and Switch app that lets you transfer Pokémon between compatible games.

Others have expressed frustration at the price. And yes, I think it's a bit cheeky that we're paying $19.99 / £16.99 (each, mind you) for 20+ year-old GBA games.

Plus, if you have a GBA, physical boxed copies aren't quite as eye-wateringly pricey as their Pokémon HeartGold / SoulSilver DS counterparts on second-hand marketplaces like eBay. But if you don't have original hardware, these Switch versions will at least be a decent and readily available alternative.


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Teens had ‘an addicts' narrative about their Instagram use’ — Mark Zuckerberg takes stand in trail which could reshape not just social media, but his AI and Ray-Ban XR dreams

 Teens had ‘an addicts' narrative about their Instagram use’ — Mark Zuckerberg takes stand in trail which could reshape not just social media, but his AI and Ray-Ban XR dreams

  • Mark Zuckerberg spoke at the LA social media addiction trial
  • He defended Meta's approach to protecting teen users
  • The plantiff's lawyer argued Meta was targeting teens for platform growth

Meta's focus might look to be more on AI and smart glasses than the social media platforms which saw it rise to prominence, but errors its accused of making with regards to keeping teens safe online could affect the whole company, and the whole tech industry.

To catch you up to speed, Meta and YouTube are currently involved in a social media addiction trial being held in Los Angeles, which pits the duo against a plaintiff accusing the companies of intentionally creating damagingly addictive platforms.

It’s one of thousands of similar lawsuits that have been filed against social media giants, which are attempting to argue that platform features rather than platform content have created negative addictive tendencies in younger users. Social media content is protected by the infamous Section 230 federal rule, which shields platforms from liability for the user-generated content on their sites, but lawyers for the plaintiff argue the law doesn’t protect features like infinite scroll.

The trial started a little over a week ago, and after opening arguments from lawyers for each side, key figures are taking the stand, including, recently, Meta CEO Mark Zuckerberg.

Zuckerberg defended the actions of his company, saying that, while he regrets Meta not making faster progress in its efforts to identify users under 13, the teams working on platforms like Facebook and Instagram have spent years addressing “problematic use” because “it’s the right thing to do” (via the BBC).

This includes adding features such as daily use limits, usage alerts, and the ability to switch notifications off in the evening and overnight.

He was, however, questioned about various internal messages, such as one in 2017 which sees an executive saying “Mark has decided the top priority for the company is teens," and another from 2015 in which Zuckerberg and others discuss strategies to increase "teen usage."

Zuckerberg was also asked about a 2019 research report from an independent company done on behalf of Instagram, which said teen users had "an addicts' narrative about their Instagram use."

RayBan Meta Smart Glasses

(Image credit: Meta)

More than a social media trial?

As we've discussed in previous articles about this ongoing story, the verdict made in this trial could have major ramifications for social media companies. There are thousands of similar lawsuits making their way through the US courts that would take precedent from the decisions made here, and a negative result for Meta and YouTube could embolden more governments to introduce or tighten social media restrictions for younger users, following the lead of Australia.

But for both of these companies, a negative result – or even simply a negative result in the court of public opinion – could impact not only their past mistakes but their future projects too.

Both Meta and Google, the parent of YouTube, are currently pushing hard into AI and wearables with Ray-Ban Meta glasses and Android XR. Smart glasses are the big new thing in tech, and there are rumors that Meta might finally launch a smart watch to compete with Android and Apple bands, but these gadgets can give these companies a lot of insight into our lives and our physical health.

Android-XR-future

(Image credit: Future)

A recent New York Times report has suggested Meta wants to add facial recognition to its specs, and numerous wearables brands have dreamed up visions of glasses that can remind you where you left your keys before you leave home. But these features only work effectively if your tech is always watching your every move, listening to all your conversations, and deeply involved in your life.

If the perception (even if the trial’s verdict disputes it) is that Meta and YouTube – and by extension Google – misuse social media data to get people hooked on their tech, I imagine folks wouldn’t be keen to hand over even more data to these companies through wearables.

Equally, if Meta and YouTube can prove they have done everything they can to keep users safe, then that could help convince people that their wearables are the safest option in this new AI/AR wild west.

This is a case we’ll be following closely, though with the trial still underway, and appeals likely to follow, don't expect a final decision to be made any time soon.


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It seems Microsoft just started work on Windows 11 27H2 — and this could be the update that saves the OS... or dooms it

 It seems Microsoft just started work on Windows 11 27H2 — and this could be the update that saves the OS... or dooms it

  • Microsoft just split the Canary testing channel into two paths
  • One of these will see underlying platform changes ushered in
  • This is likely to become the 27H2 update next year, which will unify Arm PCs and AMD/Intel devices – and it's a release Microsoft must get right

Microsoft has just split the earliest preview builds of Windows 11 into two different paths, one of which will seemingly lead to the big update for next year.

Windows Central noticed the announcement from Microsoft and observed that one of the two paths that the Canary channel has been forked into will likely turn into the 27H2 update next year.

Microsoft says that splitting the channel like this is being done for the following reason: "This will help us validate platform changes at different stages while continuing to deliver new features and experiences to Insiders [testers] in the Canary channel."

In other words, current Canary releases will continue to be builds in the 28000 series, with the new channel having build numbers in the 29500 series (starting with 29531 right now).

The mentioned "platform changes" means switching to a new underlying platform for Windows 11 from the current 'Germanium' base (ushered in with the 24H2 update).

Of course, Arm PCs are already going to get a new platform which is codenamed 'Bromine' and will arrive imminently with Windows 11 version 26H1. This is because the Snapdragon X2 silicon which is debuting shortly requires some tinkering under the hood. Other non-Arm PCs won't get this at all – and don't need it, or the risk it might cause issues with these devices – so they will have a separate 26H2 update (which will still be on Germanium).

So, effectively Arm PCs and AMD/Intel (x86) PCs will be on two different versions of Windows 11 for their underlying platform this year – but they will still have the same features on top.

However, next year, both these platforms will be merged in the 27H2 update, which is what's likely now just started in testing. Windows Central guesses that this may be codenamed 'Strontium'.


A man typing on a Windows 11 laptop

(Image credit: Shutterstock / Alex Photo Stock)

Analysis: Strontium canaries

In short, what's going to happen is that Canary testers opting for the new (later) build series will be testing the groundwork for Windows 11 27H2. That means they won't get new features, as these will be delivered to the other (earlier) Canary builds.

It's difficult enough for Microsoft to rework the foundations of the OS, without throwing new features on top of that activity to cause more potential bugs and confusion. So, the smartest move is to separate these builds as we see here (and has been done before).

Indeed, it's not just that they won't get new capabilities, but the 29500 series testers will see some features being cut initially, as Microsoft explains: "Please note, because of the focus on platform development for this path, you may notice a temporary loss in some features that you have today. These features will return to this new active development build."

In the bigger picture, if this is version 27H2 – which seems very likely – this is the incarnation of Windows 11 that Microsoft is aiming to make less buggy, and generally more performant, as the software giant recently vowed. This is going to involve quite a lot of work under the hood, and I'd imagine this rejigging of the very guts of Windows 11 is what's starting right now. We're also seeing evidence of more tweaking above ground, as it were, in smoothing over existing features in terms of bug squashing and making everything more responsive.

All of this suggests that Microsoft's campaign to 'fix Windows 11' and the fundamentals of the OS is truly underway, and it's great to see action being taken – but we need to see the results before we get too enthusiastic here.

Away from the actual coding and the task of honing Windows 11, we also need to see Microsoft improve its QA processes to better catch bugs early on, so fewer of these glitches end up being inflicted on the computing public. Far too many bugs are hitting release candidates of Windows 11, and it's been this way for some time now – ever since 24H2.



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'I'm not going to criticize other games, but all of our voices are done by humans' — Crimson Desert dev suggests the upcoming game won't feature characters voiced by AI

 'I'm not going to criticize other games, but all of our voices are done by humans' — Crimson Desert dev suggests the upcoming game won't feature characters voiced by AI

  • Crimson Desert marketing director Will Powers has suggested the game doesn't feature generative AI voice acting
  • Powers confirms that "all the main NPCs and those in side quests have actors' voices"
  • However, he refrains from saying if "100% of the NPCs have human voices"

Amid the increasing popularity of generative AI in video games, Pearl Abyss has said that Crimson Desert will be fully voiced by human beings.

In an interview with the Dropped Frames podcast(via Eurogamer), marketing director Will Powers was asked whether the characters in the upcoming open-world game will be voiced by humans.

While Powers didn't want to "100%" confirm that all NPCs have human voices, the developer did assure fans that the main cast does.

"I'm not going to criticize other games, but all of our voices are done by humans," Powers said. "I'm refraining from saying that 100% of the NPCs have human voices [...] because if that's not the case for even one NPC, I don't want the internet to accuse me of lying."

Powers didn't directly call out the other games he was talking about, but we've seen games like The Finals and Arc Raiders utilize generative AI tools for NPCs.

"But yes," Powers continued, "all the main NPCs and those in side quests have actors' voices. The game features voice acting in different languages."

Crimson Desert will offer English, Korean, and Chinese language options at launch, and it's reported that more languages could be in development for after release.

In the same interview, Powers confirmed that the $69.99 game won't feature microtransactions or a cosmetic cash shop, explaining that it is "made to be a premium experience that you buy and you enjoy the world, and not something for microtransactions."

Powers added, "It’s a monetization model. If you do free-to-play, then you need to make up the revenue in a different way. This is a premium experience. That is the transaction. Full stop."

We won't have much longer to wait, because Crimson Desert launches next month on March 19 for PS5, Xbox Series X and Series S, and PC.


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The latest Skyrim Switch 2 Edition patch seems to fix my biggest issue with the port

 The latest Skyrim Switch 2 Edition patch seems to fix my biggest issue with the port

  • The latest Skyrim Switch 2 Edition patch addresses the port's performance issues
  • A 60fps performance mode has been added
  • Some intrusive visual bugs have been addressed, too

Bethesda Game Studios has released another big patch for The Elder Scrolls 5: Skyrim Anniversary Edition - Nintendo Switch 2 Edition. And it's one that squarely addresses my biggest issue with the port.

Update 1.2 has been detailed in a post by the official Bethesda Game Studios account on X / Twitter. It has the usual smattering of fixes you'd expect, including addressing crashes, visual bugs, control issues, and the like.

However, the biggest change comes with the addition of an honest-to-goodness performance mode option. The port's Display settings now have a toggle that lets players swap between visual or performance priority.

The former is the Switch 2 version as you know it; a locked 30fps with crisper visual quality. The new 'prioritize performance' setting trades away some of that fidelity for a higher 60fps cap.

Some other visual oddities I made note of in my review of the Switch 2 port also appear to have been addressed. At launch, bodies of water would uncomfortably shift vertically when viewed from a distance. Additionally, distant trees and foliage would take on a strange blue tint. The update notes address these issues directly, too.

Overall, it's a robust patch that seems to address a lot of both the major and minor issues with Skyrim's Switch 2 port, thus making it much easier to recommend now.

The first patch was also swift to address its input latency issues shortly after launch, so you don't have to worry about that anymore, either.


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Android gaming has to be taken seriously after this — this liquid-cooled Chinese phone just ran the PC version of Cyberpunk 2077, and I’m shocked

 Android gaming has to be taken seriously after this — this liquid-cooled Chinese phone just ran the PC version of Cyberpunk 2077, and I’m shocked

  • Cyberpunk 2077 is now fully playable on the RedMagic 11 Pro Android phone
  • The game runs above 30fps when using FSR Frame Generation via PC emulation
  • This means high-end Android phones are now capable of AAA gaming

Handheld PC gaming has come a long way over the years, with the Steam Deck placing it back on gamers' radar in 2020, and other devices like the Asus ROG Xbox Ally X providing better power and performance in 2025 — and now, we're seeing an unusual device provide performance results close to Valve's handheld.

As reported by Tom's Hardware, the RedMagic 11 Pro Android phone runs Cyberpunk 2077 above 30 frames per second via PC emulation, as demonstrated by popular tech YouTube channel ETA Prime. The PC emulation on the Android phone is made possible by using different compatibility layers, notably GameHub in ETA Prime's test.

To further clarify, this is Cyberpunk 2077 running natively on a high-end Android device, without any streaming, and it's made possible by Qualcomm's Snapdragon 8 Elite Gen 5 processor powering the RedMagic 11 Pro. It's also paired with a liquid-cooled setup that enables it to run games like Cyberpunk 2077' without overheating as expected, considering the game's high system requirements.

At 720p with FSR 2.1 Balanced upscaling enabled at the low graphics preset, the game hits up to 37 fps, though it mostly stays at or just under 30 fps. Performance results get even better when using FSR 3.1 Frame Generation, as it stays within the high 40 fps range, sometimes even at 50 fps.

When using the Steam Deck graphics preset, the RedMagic 11 Pro stays just under 30 fps, and hits the high 40 fps range again when enabling FSR Frame Generation. With those settings alone, it's a massive breakthrough for a high-end Android device, and proof that Android phones are now capable of AAA gaming.

It's time to take mobile gaming seriously

While the RedMagic 11 Pro's emulation of Cyberpunk 2077 on PC isn't perfect, it's a very impressive start for what many would've considered impossible, as it runs at playable frame rates.

The image quality isn't the best, and there's still a lengthy journey to replicate the performance of a handheld gaming PC, but the tests prove it's closer than we thought. It's also worth noting that those tests were conducted solely in Cyberpunk 2077, a game that is a tough benchmark for most budget or low-end PC hardware, so the RedMagic 11 Pro's feats should be highlighted.

If this Android can run Cyberpunk 2077, then less demanding games like Hades, Street Fighter 6, or even GTA 5 should also run at playable frame rates. It's pleasing to see mobile gaming come so far, and I'm sure we'll soon see official ports of PC ports on Android once more powerful chips are utilized in phones.


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'It’s not too far-fetched to believe that companies like Discord could share this data with state or federal agencies - in the US or elsewhere - for their benefit' — users overload yet another Discord alternative's servers as they flee ID checks

 'It’s not too far-fetched to believe that companies like Discord could share this data with state or federal agencies - in the US or elsewhere - for their benefit' — users overload yet another Discord alternative's servers as they flee ID checks

  • TeamSpeak has said that new users are overloading its servers
  • This comes as Discord refuses to U-turn on age verification checks
  • There are concerns over how securely User ID info will be stored by Discord

Discord’s plans to verify the age of all its users aren’t going down very well, to put things mildly, as yet another Discord alternative – TeamSpeak – is reportedly having server issues caused by all the people flocking to its platform to escape age checks.

This follows recent reports that Stoat, previously known as Revolt, is also experiencing server capacity issues caused by the Discord exodus. Though these companies don’t seem frustrated by the influx of new users, as TeamSpeak is meming about the problems online.

The core issue for many users is that Discord’s age verification checks may require them to hand over an ID, and after Discord admitted that around 70,000 users’ IDs were leaked last October to hackers, people are justifiably uneasy about handing over more data.

Discord has said that you might not need to hand over an ID if you are an adult. Facial scans could also suffice, and it claims that “most” adults will be able to bypass these scans and ID checks altogether through what it calls its “age inference system,” which will judge your age based on your Discord activity, like how long you’ve had an account for and device data (though not your message content).

Still, if these checks fail, you might need to hand over your ID, and for many, any kind of check can feel invasive and potentially dangerous. Speaking to the BBC, popular LGBTQ+ content creator Eret highlighted that "A lot of people use the online world as a place where they can talk about things that they might not feel safe talking about with people in the real world, where being queer might result in being prosecuted."

Even if it isn't a full ID, if a picture and/or a full name is connected to an online profile, and then that information leaks, it could have major consequences for people in marginalized communities.

As another creator, Pikachulita, also noted, “We live in a time when it's not too far-fetched to believe that companies like Discord could share this data with state or federal agencies - in the US or elsewhere - for their benefit.” There aren’t simply fears about data being maliciously stolen, but intentionally shared by the companies that store it — and with the US Department of Homeland Security requesting information about anti-ICE accounts from social media platforms (via The New York Times, behind a paywall), you can understand where these worries might come from.

An unhappy looking man at a party holding the Discord app logo

(Image credit: Shutterstock / Cast Of Thousands)

The elephant in the room for new TeamSpeak and Stoat users, however, is that these platforms may also need to impose age checks for some users.

In the UK, the government has expressed plans to expand its Online Safety Act, with Prime Minister Keir Starmer saying that “No social media platform should get a free pass when it comes to protecting our kids.” (via PC Gamer). It was seemingly more in relation to AI chatbots and VPNs, which the Government might also ban or restrict the usage of for young people, but would likely also extend to other platforms that are, for now, flying under the radar.

So while they're something of a safe haven from age verification for now, it's not clear how long that will last.

Though if they can convince users that their ID data will be truly private and maintain a positive track record, they might be able to avoid the situation Discord currently finds itself in. We'll have to wait and see.


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When does Fortnite OG Season 7 end? Here's when Season 8 begins

 When does Fortnite OG Season 7 end? Here's when Season 8 begins
What's new in Fortnite?

Fortnite Love and Legends event.

(Image credit: Epic Games)

Fortnite's February Love & Legends event is currently underway, with some Valentine's Day themed rewards to be had. Log in daily to get your hands on everything from battle pass levels to an exclusive loading screen.

Fortnite OG wowed players when it first returned, offering up retooled versions of various classic seasons, which changed each week. It proved to be a massive hit, with player counts absolutely skyrocketing in the month or so Fortnite OG was live.

It's no surprise then, that it's now come back as a permanent fixture, continuing into 2025 and now carrying on into 2026.

The ongoing battle royale title receives regular updates from its developers teasing what's coming, and we do now know that Fortnite OG is going to cycle through seasons. Currently OG is in Season 7, which is set to end next month as a new season, Season 8, begins.

We'll cover everything officially revealed by Epic Games, some info on what to expect, as well as a round-up of how things played out last time. As news comes out, this page will be updated.

Fortnite OG Season 7 release date

The Fortnite OG Pass

(Image credit: Epic Games)

Fortnite OG Season 7 launched on December 11, 2025 at 3:30AM ET / 12:30AM PT / 8:30AM GMT.

Fortnite OG Season 7 end date and Season 8 start date

Fortnite OG Season 7 will end on March 31, 2026 when the next season, Season 8, begins.

Fortnite OG Season 7 changes

An infographic detailing upcoming content for Fortnite OG Season 7

(Image credit: Epic Games)

Epic Games has revealed what arrived in Fortnite OG Season 7. Map updates included Polar Peak, Happy Hamlet, and Frosty Flights. The Boom Box, Suppressed Sniper Rifle and Balloons joined the loot pool, and there was a holiday-themed Battle Pass to work through.

A character in a gas mask rides in a shopping cart, flanked by a rocket ship and a flying robot

(Image credit: Epic Games)

Fortnite OG is now a dedicated mode moving forward, cycling through Chapter 1 seasons in a similar way to how things worked at the end of 2023, though slightly elongated.

Chapter 1 Season 2 ended on March 25, 2025, Season 3 came to a close on June 8, 2025, and Season 4 concluded August 7, 2025. This recreates the pattern of the original run, adding loot pool changes and feature introductions.

The best place to keep up on specific updates closer to the launch of the new season of Fortnite OG is the Fortnite Status X / Twitter account.

What is Fortnite OG?

Fortnite OG Mode key art showing Lil Whip and friends moving through the original Fortnite map. Hoverboards, Chug Splashes and Ballers are all featured.

(Image credit: Epic Games)

Fortnite OG launched in November 2023 and switched the game all the way back to the 2018 map. Specifically, it started in Season 5, with the return of Tilted Towers, a throwback weapon loot pool, and several OG skins to buy in the store. Each week, Epic Games moved the clock forward to the next season, rotating through Season 6, Season 7/8, and then Season 9/10.

The map went back to a more classic style, visually and in terms of level design. Iconic locations like Frosty Flights came back, as did old-school vehicles like the X-4 Stormwing. This lasted until December 2, 2023, when the game switched over to a new season. Fortnite OG returned on December 6, 2024 and is now a permanent mode, with its own seasons cycle.

Fortnite OG map

The Fortnite OG Season 6 map

(Image credit: Epic Games)

Above, you can see the current Fortnite OG map. It's been meticulously recreated, with every tree, car, chest and object is right where you remember it. Ziplines and ascenders have been added in Zero Build to aid movement. As the seasons change, we'll likely see the map change with it, as well. With Season 6, you'll be able to jump into the floating island.

Fortnite OG season 7 weapons loot pool

Fortnite OG SMG, Shotgun and assault rifle side by side

(Image credit: Epic Games)

Here's the weapons set to be added as part of Fortnite OG season 7:

  • Balloons
  • Infinity Blade (midseason)
  • Dual Pistols
  • Scoped AR
  • Suppressed Sniper Rifle
  • Scoped Revolver
  • Stink Bombs
  • Boom Box
  • Glider Redeploy

FAQs

When is Fortnite OG coming back?

Fortnite OG is offline until December 11, 2025. This is when Season 7 will launch, and the mode will be unavailable until then.

Will Fortnite OG rotate seasons?

As well as Fortnite OG being a permanent game mode, it will absolutely have its own seasonal content that will help keep things fresh. Expect the seasonal cycle to change things up regularly.

How much does the Fortnite OG Pass cost?

The Fortnite OG Pass costs 1,000 V-Bucks. This gives you the chance to earn three skins, as well as a host of other items. It's worth pointing out that unlike the main Battle Pass, the Fortnite OG pass does not feature any V-Bucks, so you won't earn any back while working through it.



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Youtube and YouTube TV are down – here's everything we know about the outage

 Youtube and YouTube TV are down – here's everything we know about the outage

YouTube and YouTube TV are down for thousands of users worldwide in a rare global outage for Google.

The problems first started at around 7.50pm ET / 12.50am GMT, when a huge spike in reports on Downdetector showed over 280,000 reports in the US and over 30,000 in the UK.

Right now, there isn't an official explanation from Google for the outage, but you can follow all the latest on the situation here in this liveblog...

A huge spike in reports

A Downdetector graph showing reported YouTube issues

(Image credit: Downdetector)

If you're struggling with YouTube and YouTube TV right now, you're definitely not alone – there's been a huge spike of over 317,000 reports in the US and 38,000 in the UK.

The outage seems to be affecting both the website and mobile app for many, with the latter showing a 'something went wrong' message. In the US, YouTube TV is also down, with over 8,000 reports for the service, making this one of the biggest Google outages for some time.

'Something went wrong'

A phone on a blue and green background showing a YouTube outage

(Image credit: Google)

This is the highly unusual error message that many are seeing right now when trying to watch YouTube in the mobile app – and it's affecting the web version too.

The world's favorite video site is still struggling almost an hour on from the issues first started. There's no official cause for the problems yet with nothing on Google's status page, but this appears to be more than a brief blip...

Widespread panic sets in

The YouTube outage is causing incredulity online, with many noting how rare this is.

Of course, speculation is rife about the potential cause, with Downdetector showing spikes for AWS and Cloudflare – but they aren't notable ones and it's still too early to tell.

I'm still being met by a blank screen on thw website and in the mombile app...

Signs of progress?

A Downdetector graph showing a YouTube outage

(Image credit: Downdetector)

YouTube has just started working again for me in the mobile app and on the website – and that seems to be the case for many others, according to Downdetector.

There's been a large dip in reports in the US, with the numbers dropping to around 227,000 – still massive, but a long way off the peak from around 30 minutes ago. Let's hope that continues in the same direction...

YouTube confirms a major issue

So we weren't just hallucinating – YouTube has confirmed it's experiencing global issues in a short statement.

In a statement on YouTube help, it says: "We’re aware some of you are having issues accessing YouTube right now. Our teams are aware, and we’ll provide updates as soon as we have them."

Fortunately, it seems the site and app and back working for many (including me), but problems remain for thousands according to Downdetector.

The fix seems to be working

A Downdetector graph showing YouTube issues

(Image credit: Downdetector)

Google says it's "looking into" today's major YouTube issues, but whatever it's done seems to be working already.

The mobile app and website and are working fine for me now, and the Downdetector reports are plummeting from their earlier massive high. They're now down to just over 56,000 in the US, suggesting there are still residual issues but that the worst of it is now over...

An update from Google

A close up of a smart phone with the YouTube app logo

(Image credit: Shutterstock / Photo Agency)

A new statement on the YouTube help page has shed some more light on what's happened.

According to Google, "An issue with our recommendations system prevented videos from appearing across surfaces on YouTube (including the homepage, the YouTube app, YouTube Music and YouTube Kids)." So yes, this was an unusually widespread outage.

The statement adds that "the homepage is back, but we're still working on a full fix" with the promise of "more updates coming soon". That means we're not completely out of the woods yet – so if you see any issues, you'll know why...



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Battlefield 6 producer says Season 2 is 'the foundation' for future seasons and believes it will bring back players who may have left after Season 1's extension — 'I think this is going to be the strongest season'

 Battlefield 6 producer says Season 2 is 'the foundation' for future seasons and believes it will bring back players who may have left after Season 1's extension — 'I think this is going to be the strongest season'

  • Battlefield 6 producer Phil Girette believes Season 2 is the "strongest" one yet
  • He also thinks it will bring back the players who left after Season 1's extension
  • He adds that Season 2 will be the "foundation" for future updates

A Battlefield Studios developer has said Battlefield 6 Season 2 is its "strongest" yet and believes it will bring back players who may have abandoned the game after Season 1.

In an interview with TechRadar Gaming, producer Phil Girette and associate producer Kit Eklof discussed the latest season, which is available now. They said they're confident that those that may have quit for a while following the launch of Arc Raiders - another big online shooter - will come back to try it out.

According to Girette, while the game had a successful launch that saw incredible player counts (which even overtook that of Call of Duty: Black Ops 7) Season 1's extension caused causing many players to lapse.

"So we launched Battlefield 6 and we were super happy to have had a smooth launch for once. And then going into season 1, I think the key thing there because, [...] there were a lot of people spending a lot of time playing it, what kind of broke that pace is the extension we did of Season 1," Girette said.

"We looked at the content that we have in Season 2 and we just said, 'it needs a little bit more time in the in the oven to further polish'."

He continued: "Season 2 is definitely bigger than what we have done in Season 1. We have the maps, we think they're going to be quite strong. We have the additional gameplay mechanics. We have popular vehicles coming back like the Little Bird. There's a whole new addition in REDSEC itself as well."

Eklof echoed that sentiment, saying, "If you're really a die hard Battlefield fan, there are so many things that are in the Battlefield DNA that we're adding to Battlefield 6 here, which I think it's really, really exciting, and on top of that, some some innovations as well. I think it's great."

Season 2 has so much new content, including new weapons, vehicles, Battle Pass, and even a new map with a toxic gas similar to the poison gas in Battlefield 1.

When asked if he believes Season 2 is the best season the team has made yet, Girette argued that it was the "strongest" and that it will lay the foundations for future seasons going forward.

"Does the perfect Battlefield season even exist?" he said. “Everyone sat together and said, ‘This is really, really strong.’ We want to use Season 2 as kind of the foundation going forward - this is the level we need to hit. We hope that the players think the same, but I think this is going to be the strongest season [yet].”

You can read even more on Season 2 in our full interview.


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Mac mini shortages are starting to happen — and the OpenClaw AI boom is a key reason

 Mac mini shortages are starting to happen — and the OpenClaw AI boom is a key reason

  • Apple's Mac mini and Mac Studio are suffering from long shipping delays
  • This pertains to the models with more than a baseline level of RAM
  • It's seemingly the consequence of the AI boom and popularity of local AIs, notably OpenClaw, which is causing, or at least contributing to it

If you were thinking of ordering a Mac mini with lots of RAM from Apple, then you could be in for something of a wait – and that's even more true for the Mac Studio.

Tom's Hardware noticed a post on X from Alex Finn, the CEO of Creator Buddy (an AI tool), who observed that: "Something big is happening. First Mac Minis. Now Mac Studios. Completely sold out. When I bought 2 Mac Studios a month ago, my wait was 14 days. Now the wait is 54 days."

The theory is that people are catching on to the potential of AIs that are run locally – meaning on your own PC, rather than accessed in the cloud – and this is being driven ahead at a fast pace by the popularity of AI agent OpenClaw (among other factors).

So, people are looking for a PC with a beefy enough loadout of RAM to run such local AIs. Apple's Mac mini and Mac Studio, which you can load up with an absolute ton of memory, are good candidates for the job. (The RAM comes at a correspondingly high cost, it should be noted.)

If we look at the Apple store in the US currently, the evidence is plain enough to see. The base Mac mini with the vanilla M4 chip is available for immediate dispatch in its 16GB form, but if you want 24GB or 32GB of RAM, you're looking at a wait of two to three weeks for delivery.

With the Mac mini M4 Pro model, you are also going to be waiting two to three weeks for the PC to arrive, with the only exception being the base model again – in this case, the lower-tier CPU with 24GB of RAM, which can be sent out immediately.

For the Mac Studio, the wait is even longer. With the PC that has the M4 Max higher-tier variant, if you want this model with 64GB of RAM, there's currently a delay of four to five weeks. Go for the 128GB model, and you'll be drumming your fingers for five to six weeks before your Mac Studio shows up. (Disclaimer: finger drumming for extended periods of time is not recommended.)

The M3 Ultra version of the Mac Studio, with a whopping 512GB of RAM, is also showing a five to six week shipping delay from Apple. All of these delivery timeframes are accurate at the time of writing, but may have altered by the time you read this.


Analysis: mini mania

The Apple Mac mini with M4 chip.

(Image credit: Apple)

The Mac mini, packed with a whole load of RAM, is a great solution for running an AI locally, with that unified memory (shared by the CPU, NPU, and GPU) being seriously nippy and ideal for such tasks.

And this is seemingly being reflected in sales of these compact computers, and the beefier Mac Studio, too. As Tom's points out, there's a growing number of companies that are using "clusters and clusters of Mac Studios" which are "perfect for long-running agentic tasks and local private LLMs" (Large Language Models, or AIs).

While there clearly are some pretty long lead times for ordering RAM-packed Macs, we can't jump to the conclusion that this is entirely due to a local AI boom. But there's clearly something going on in that respect, and it's not going to help if Apple is facing supply pressures at this point in terms of securing memory inventory. (And even Apple's huge resources will start to creak at some point).

If we see this trend continue, it's not difficult to imagine where all this is headed – these Macs are going to get very expensive (which is true with the RAM crisis as it is, anyway), and maybe even difficult to get hold of at all.

In short, if you were mulling the purchase of a Mac mini (or indeed a Mac Studio) with more than a baseline amount of memory, you might want to think about pulling the trigger sooner rather than later.



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PS5 Pro games list – all of the PS5 Pro enhanced titles released so far

 PS5 Pro games list – all of the PS5 Pro enhanced titles released so far

Now that the PS5 Pro is in the hands of gamers everywhere, the list of PS5 Pro enhanced games continues to grow. Around launch, Sony detailed 50+ titles that have dedicated modes that make use of everything the upgraded console has to offer. Since then we've even put together a best PS5 Pro games list, highlighting the top titles that are enhanced on the premium console.

Now that the PS5 Pro is out, and we've finalized our PS5 Pro review, there's a lot to love about Sony's most powerful console. Thanks to the PS5 Pro specs, it's no surprise that games such as Marvel's Spider-Man 2 look and feel better than ever, leveraging AI-driven upscaling and improved raytracing. Now that the dust has settled on the PS5 Pro launch, we’ve even been able to spend time with many of the upgraded games, and feel confident offering some recommendations on the PS5 Pro games to play first.

Before you seek out where to buy a PS5 Pro, however, you'll want to know what games have received upgrades, which is where we come in. In this article, we'll cover every PS5 Pro game confirmed so far, including a look at what's set to change in each title. As more games are unveiled in the future, we'll be sure to update this list.

PS5 Pro games list - confirmed PS5 Pro enhanced titles

A image of Saros character Arjun

(Image credit: Housemarque / PlayStation Studios)

Given that there are now well over 100 PS5 Pro enhanced games, and with each developer handling things slightly differently, the list below represents just a small slice of the headline games that have received beefy PS5 Pro updates since launch:

  • 007: First Light - enhanced for PlayStation 5 Pro, using PlayStation Spectral Super Resolution (PSSR) and having optimized performance, with the game playable at 60 FPS in Quality Mode. Coming in 2026.
  • Alan Wake 2 - Performance Mode now offers 4K at the same fidelity as the base PS5's Quality Mode. The PS5 Pro Quality Mode, however, will target raytracing. As confirmed in this blog post.
  • Assassin’s Creed: Shadows - exhibits an enhanced ray-traced global illumination technology. Improved fidelity thanks to expanded GPU capabilities and leveraging of PSSR. As per the PS Blog.
  • Battlefield 6 - Pro offers Balanced or Performance Mode, with a higher visual fidelity and framerate, respectively (compared to base PS5)
  • Control Ultimate Edition - Unlocked frame rates, improved Temporal Anti-Aliasing, and PSSR improvements, ray-tracing at 60fps.
  • Death Stranding 2: On the Beach - higher visual fidelity in Performance Mode. You can read our thoughts on the upgrades here: Death Stranding 2: On the Beach sold me on the PS5 Pro
  • Demon’s Souls - 4K image-like quality at 60 frames per second.
  • Dragon’s Dogma 2 - benefits from the power of the PS5 Pro, PlayStation Spectral Super Resolution (PSSR), and new ray tracing technology, allowing improved framerates.
  • Dragon Age: The Veilguard - The game’s Fidelity and Performance modes both see improvements on the hardware, including improved resolution in 30FPS Fidelity and 60FPS Performance modes.
  • Clair Obscur: Expedition 33 - enhanced on PlayStation 5 Pro.
  • Doom: The Dark Ages - enhanced on PS5 Pro. Details not given.
  • Final Fantasy 7 Rebirth - The new Enhanced Mode* developed especially for PS5 Pro combines the characteristics of the existing Performance Mode and Graphics Mode to offer players a new visual experience.
  • F1 24 - F1 24 is upgrading its Quality mode to add new ray tracing effects that shine particularly on rain-soaked courses making the tracks feel more realistic and immersive. As per the PS Blog.
  • Ghost of Yōtei - Raytracing Pro mode, higher baseline resolution.
  • God of War Ragnarök - "PS5 Pro Enhanced Mode: New mode added for PS5 Pro that enables Favor Quality features while running at 60 frames per second", say Santa Monica Studio. PSSR option added in addition to TAA.
  • Gran Turismo 7 - now able to support ray tracing during races, which was previously impossible. This allows not only for car surfaces to show full reflections of other cars, but also for a car to reflect its own parts, greatly enhancing realism and immersion throughout the whole game.
  • Hogwarts Legacy - Players are able to experience crisper, richer, higher resolution graphics, leveraging PSSR on all visual modes.
  • Horizon Forbidden West - you can now enjoy a visual quality that matches or surpasses the Quality mode on the regular PlayStation 5, but now at 60 FPS – double the framerate.
  • Indiana Jones and the Great Circle - experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.
  • Kingdom Come Deliverance 2 - Upscaled resolution of 2160p. Target performance of 60FPS, unlocked with VRR enabled. Leverages PSSR upscaling technology.
  • Lies of P - "Quality Mode benefits from more than a 30 percent increase in FPS, delivering smoother, more fluid gameplay. Additionally, Performance Mode now supports full native 4K resolution, allowing players to enjoy stunning visuals without sacrificing responsiveness," - Lies of P director Jiwon Choi in an interview with Eurogamer.
  • Lords of the Fallen - the PS5 Pro enhanced version of the action role-playing game (RPG) allows players to experience a "40% increase in pixel density over the base PlayStation 5 console, resulting in a sharper image and finer details. Read the full details here.
  • Marvel’s Spider-Man 2 - Spider-Man 2 finds a new default Performance Pro mode, which marries the crisp 4K resolution and ray tracing features of Fidelity mode with the speedy 60 frames per second of Performance mode.
  • Marvel's Spider-Man 2 - PSSR technology allows for the trees and the lush vegetation of the game’s iconic jungle terrain to become more vivid, and enhances the sense of realism of infiltrating through a natural environment
  • Mafia: The Old Country - support for variable refresh rate, support for 120Hz displays, and higher dynamic resolution in both Quality and Performance mode.
  • Monster Hunter Wilds - Resolution Mode for full Ray Tracing at 4K and 30FPS. Performance Mode allows for an uncapped frame rate. Balanced Mode with some Ray Tracing at 40FPS on 120Hz monitors
  • Ratchet & Clank: Rift Apart - new default Performance Pro mode, which marries the crisp 4K resolution and ray tracing features of Fidelity mode with the speedy 60 frames per second of Performance mode.
  • Marvel's Spider-Man Remastered - new default Performance Pro mode, which marries the crisp 4K resolution and ray tracing features of Fidelity mode with the speedy 60 frames per second of Performance mode.
  • Marvel's Spider-Man Miles Morales - new default Performance Pro mode, which marries the crisp 4K resolution and ray tracing features of Fidelity mode with the speedy 60 frames per second of Performance mode.
  • Ratchet & Clank: Rift Apart - Ray-tracing in 60fps performance mode, PSSR boosts to image quality, and two high-quality 'pro' graphics modes to choose from.
  • Resident Evil 4 Remake - the game runs at a higher framerate, making the dynamic action even more intense. Resident Evil 4 also uses the power of PS5 Pro for ultra-high-resolution technology, painting vividly realistic imagery brimming with detailed environments and more natural and beautiful visual effects than ever before.
  • Resident Evil Village - added 120fps gameplay to provide the best possible user experience on PS5 Pro.
  • Returnal - new resolution offering a boost of up to 2.5x
  • Stalker: Heart of Chernobyl - the PS5 Pro version will support 4K 60fps when played on both performance and quality modes, though more textures have been added to improve the latter.
  • Saros - PS5 Pro enhanced confirmed for release. Details to follow
  • Star Wars Jedi: Survivor - In Quality Mode, the game offers its highest-ever console resolution at 2160p. At the same time, Performance Mode continues to deliver a solid 60 fps—but now with higher resolutions and the added visual depth of ray tracing for reflections and ambient occlusion.
  • Stellar Blade - 4K resolution at 50fps or more, with smoother gameplay, and you’ll notice an improvement in grain and detail in the game in PSSR upscale mode. Plus, the HFR (high framerate) option is supported, allowing you to enjoy a fluid gaming experience at 80 fps (120hz display support required).
  • The Crew Motorfest - more objects on-screen – decals, vegetation, crowds – all running at 60fps.
  • The Elder Scrolls IV: Oblivion Remastered - PS5 Pro Enhanced
  • The First Descendant - expanding the ray tracing feature by leveraging PS5 Pro’s superior GPU performance and enhanced ray tracing architecture.
  • The Last of Us Part I - new PS5 Pro-specific enhanced rendering mode that takes advantage of improved graphics processing, rendering 1440p, then upscaling to 4K via PSSR super resolution. This mode maintains the 60 fps target, offering an ideal balance of framerate and resolution.
  • The Last of Us Part II Remastered - new PS5 Pro-specific enhanced rendering mode that takes advantage of improved graphics processing, rendering 1440p, then upscaling to 4K via PSSR super resolution. This mode maintains the 60 fps target, offering an ideal balance of framerate and resolution.
  • Zenless Zone Zero - native 4K resolution and 60 FPS simultaneously with the average frame rate increasing by nearly ten frames. Update arrives December 18, 2024.

And now, a highlight of the major titles that have received a PS5 Pro patch, as previously confirmed on the PS Blog ahead of the PS5 Pro launch.

  • Alan Wake 2
  • Albatroz
  • Apex Legends
  • Arma Reforger
  • Assassin’s Creed Mirage
  • Assassin's Creed Shadows
  • Baldur’s Gate 3
  • Battlefield 6
  • Battlefield Redsec
  • Black Myth: Wukong
  • Call of Duty: Black Ops 6
  • Call of Duty: Black Ops 7
  • Clair Obscur: Expedition 33
  • EA Sports College Football 25
  • Dead Island 2
  • Dead Rising Deluxe Remastered
  • Demon’s Souls
  • Diablo IV
  • Dragon Age: The Veilguard
  • Dragon’s Dogma 2
  • Dying Light 2 Reloaded Edition
  • Dynasty Warriors: Origins
  • EA Sports FC 25
  • Enlisted
  • F1 24
  • Final Fantasy VII Rebirth
  • Fortnite
  • Ghost of Yōtei
  • God of War Ragnarök
  • Hogwarts Legacy
  • Horizon Forbidden West
  • Horizon Zero Dawn Remastered
  • Indiana Jones and the Great Circle
  • Kayak VR: Mirage
  • Kingdom Come Deliverance 2
  • Lies of P
  • Like a Dragon: Pirate Yakuza in Hawaii
  • Lords of the Fallen
  • Madden NFL 25
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Marvel’s Spider-Man 2
  • Monster Hunter Wilds
  • Naraka: Bladepoint
  • NBA2K 25
  • Ninja Gaiden 2 Black
  • No Man’s Sky
  • Palworld
  • Paladin’s Passage
  • Path of Exile 2
  • Planet Coaster 2
  • Professional Spirits Baseball 2024-2025
  • Ratchet & Clank: Rift Apart
  • Resident Evil 4
  • Resident Evil Village
  • Rise of the Ronin
  • Rogue Flight
  • Slitterhead
  • Stalker 2: Heart of Chernobyl
  • Star Wars: Jedi Survivor
  • Star Wars: Outlaws
  • Stellar Blade
  • Test Drive Unlimited: Solar Crown
  • The Callisto Protocol
  • The Crew Motorfest
  • The Finals
  • The First Descendant
  • The Last of Us Part I
  • The Last of Us Part II Remastered
  • UFC 25
  • UFL
  • Until Dawn
  • War Thunder
  • Warframe
  • Warhammer 40,000 Darktide
  • World of Warships: Legend
  • Zenless Zone Zero

The games above have received dedicated PS5 Pro versions, and are even be labeled separately to indicate as such. There's also a whole host of PS4 and PS5 games that'll benefit from what Sony is calling PS5 Pro Game Boost (as per the PS Blog):

"With the PS5 Pro version of the Game Boost feature, you can enjoy faster and smoother frame rates in some of the PS4 and PS5 console’s greatest games."

This is said to apply to at least 8,500 PS4 and PS5 titles, so there are plenty of changes and upgrades on the way to the games you already own if you do choose to pick up a PS5 Pro. In addition, PS5 Pro will significantly enhance PSVR 2 games according to Mark Cerny.

PS5 Pro enhanced games - what's the difference?

As part of the initial PS5 Pro technical presentation, we saw a few games running on the new hardware, highlighting the differences relative to the base PS5 console. Each enhanced game benefits from the new specs in different ways, but they all pull from the improvements below:

  • Upgraded GPU with 67% more compute units and 28% faster memory; resulting in 45% faster rendering
  • Advanced ray-tracing
  • AI-driven upscaling known as PlayStation Spectral Super Resolution (PSSR)
  • 2TB SSD
  • PS5 Pro Game Boost
  • Optional disc-drive
  • VRR and 8K gaming support

A side by side comparison of The Last of Us Part 2 running on PS5 and PS5 Pro

(Image credit: PlayStation)

In our PS5 Pro review, we came to the conclusion that the main attraction is really “the convergence of graphical fidelity and performance with games now able to tap into the PS5 Pro’s hardware and features to shine in both ways - at the same time”. This boosted graphical fidelity is, more often than not, on par with the Quality Modes of the base PS5, but with a much smoother experience thanks to 60FPS or higher. This best of both worlds approach is really going to be the key difference moving forward, though it’s likely that we’ll see developers experiment further with higher end graphical settings that focus on ray tracing, or make use of the hardware’s new AI-boosted upscaling.

Speaking on ray tracing, there have been significant advancements for many of the games now enhanced by the PS5 Pro. In our PS5 Pro review, we were impressed by the ray tracing across the board, noting that “you can now enjoy some of the best ray-tracing PS5 has to offer in a performance mode, targeting 60 frames per second, which is truly special in games like Marvel’s Spider-Man 2.” So far, we’re looking at games that have already come out as well, so moving forward we’re excited to see what the PS5 Pro’s ray tracing capabilities can achieve as games get bigger and better looking across the board.

PS5 Pro review: The TechRadar Gaming verdict

The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant

(Image credit: Future)

Our Managing Editor, Rob Dwiar, spent some time with the PS5 Pro pre-launch, and gave his verdict in the TechRadar Gaming PS5 Pro review. He concludes that the PS5 Pro “is a superb console and now the best PlayStation 5 machine available. The advancements are glorious and bring a new level of immersion and beauty to games, while also boosting performance levels to offer fluid and smooth frame rates and very high levels of image fidelity - at the same time - offering a clear advancement over the base PS5, and will be perfect for those enthusiasts yearning for more from the camps of fidelity and performance.”

One thing that is immediately surprising when taking the PS5 Pro out of the box is its size and weight relative to the base model, especially the one that launched with a disc drive back in 2020. The PS5 Pro is much lighter than you’d expect, and its sleek design and black vented sides really stand out alongside the all white of the PS5’s faceplates. Under the hood, you now get 2TB of storage as standard, meaning that you can hold more games on your hard drive without having to swap things out for new releases.

While the technical upgrades and visual changes are indeed exciting, it’s also vital to point out the price jump between the base PS5 and the PS5 Pro. For $699.99 / £699.99 / AU$1,199, you do not get a disc drive, or even a vertical stand, something that really represents a sting in the tail for an otherwise enticing mid-generation upgrade. Our review concludes that “If you’ve a keen eye for detail, are a PlayStation fanatic who wants to be at the bleeding edge of the brand’s console and wants the most performant PlayStation console going, or you’re a graphics obsessive who wants the best experience going, or are a PS5 user with a new 120Hz-capable gaming TV or PS5 monitor, then the gaming experiences provided by the PS5 Pro are going to be very tempting indeed. For everyone else, it’s just going to be too expensive.”

You can read more on the differences between the Pro and the base PS5 in our PS5 Pro vs PS5 article.

PS5 Pro games: FAQs

Will new games be PS5 Pro-enhanced?

While we'll have to wait and see what upcoming PS5 games like Resident Evil 9: Requiem do with the new PS5 Pro technology, it's highly likely that first-party games will offer some form of PS5 Pro version. This was how things worked with the PS4 Pro, so expect there to be boosts to upcoming games like Marvel's Wolverine, and Saros. In terms of third-party, PS5 Pro enhancements will come on a case by case basis. Some games will lean into the PS5 Pro's features, even offering separate PS5 Pro-labelled versions, while others may focus on a more general PS5 offering.

What games are the TechRadar Gaming looking forward to on PS5 Pro?

Now that the PS5 Pro is out, we’ve spent some time with the currently available list of enhanced games. Looking ahead, Saros and Resident Evil 9 will most likely show off the next level of PS5 Pro enhancements, especially the former, which is being developed by Sony first party studio, Housemarque. Beyond that, we've just had news of 007: First Light's PS5 Pro support, arriving in 2026.

The PS5 Pro launched on November 7, 2024, and currently retails for $749.99 / £699.99 / AU$1,999.95. This is a significant step up from the base console, especially when you consider that you won't get a disc drive or a vertical stand with it.

How much does the PS5 Pro cost?


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