Quordle hints and answers for Thursday, June 4 (game #1592)

 Quordle hints and answers for Thursday, June 4 (game #1592)
Looking for a different day?

A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: Quordle hints and answers for Wednesday, June 3 (game #1591).

Quordle was one of the original Wordle alternatives and is still going strong now more than 1,400 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today – or scroll down further for the answers.

Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.

SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.

Quordle today (game #1583) - hint #1 - Vowels

How many different vowels are in Quordle today?

The number of different vowels in Quordle today is 3*.

* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).

Quordle today (game #1583) - hint #2 - repeated letters

Do any of today's Quordle answers contain repeated letters?

The number of Quordle answers containing a repeated letter today is 2.

Quordle today (game #1583) - hint #3 - uncommon letters

Do the letters Q, Z, X or J appear in Quordle today?

• No. None of Q, Z, X or J appear among today's Quordle answers.

Quordle today (game #1583) - hint #4 - starting letters (1)

Do any of today's Quordle puzzles start with the same letter?

The number of today's Quordle answers starting with the same letter is 0.

If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:

Quordle today (game #1583) - hint #5 - starting letters (2)

What letters do today's Quordle answers start with?

• E

• Y

• C

• N

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

Quordle today (game #1583) - the answers

Quordle answers for game 1592 on a yellow background

(Image credit: Merriam-Webster)

The answers to today's Quordle, game #1583, are…

  • ENSUE
  • YACHT
  • CURRY
  • NASTY

After a slow game yesterday I managed to roar through today’s in less than a minute.

Using the letter Y in my starter words was my main helper today, making YACHT, NASTY and CURRY all easy catches and leaving me with an anagram of ENSUE.

Daily Sequence today (game #1583) - the answers

Quordle Daily Sequence answers for game 1592 on a yellow background

(Image credit: Merriam-Webster)

The answers to today's Quordle Daily Sequence, game #1583, are…

  • SAVVY
  • ABODE
  • SMITH
  • IMPEL

Quordle answers: The past 20

  • Quordle #1591, Wednesday, 3 June: MOODY, JEWEL, BLEAT, SOAPY
  • Quordle #1590, Tuesday, 2 June: GRAIL, STRUT, SHALE, SORRY
  • Quordle #1589, Monday, 1 June: STOOD, FROND, REMIT, VOWEL
  • Quordle #1588, Sunday, 31 May: WRYLY, MOUNT, OVERT, CACAO
  • Quordle #1587, Saturday, 30 May: WHILE, TAPER, BRAWL, REPLY
  • Quordle #1586, Friday, 29 May: DRIFT, CREPT, ETHOS, DECAY
  • Quordle #1585, Thursday, 28 May: GRAPE, VALUE, YEARN, INFER
  • Quordle #1584, Wednesday, 27 May: GAUZE, REPAY, GIANT, STEEP
  • Quordle #1583, Tuesday, 26 May: MODAL, MELON, PSALM, DRAWN
  • Quordle #1582, Monday, 25 May: SLIME, ARISE, EAGER, SHEIK
  • Quordle #1581, Sunday, 24 May: RIGHT, STALE, FLUKE, LINEN
  • Quordle #1580, Saturday, 23 May: JUICY, DREAM, IDYLL, BRAID
  • Quordle #1579, Friday, 22 May: GAILY, HITCH, DRUNK, COUNT
  • Quordle #1578, Thursday, 21 May: RANCH, OTTER, WREST, ILIAC
  • Quordle #1577, Wednesday, 20 May: TEDDY, MINUS, TRULY, STARK
  • Quordle #1576, Tuesday, 19 May: HIPPY, FORTE, HORSE, QUELL
  • Quordle #1575, Monday, 18 May: CLANK, SWINE, STEAM, DRAPE
  • Quordle #1574, Sunday, 17 May: WHINE, TENET, KNAVE, GREED
  • Quordle #1573, Saturday, 16 May: DEMUR, THREE, SLEEP, CRUDE


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'More like a traditional video game' — Unreal Engine 5 and The Mandalorian and Grogu have transformed Disney World's Millennium Falcon: Smugglers Run attraction inside Galaxy's Edge

 'More like a traditional video game' — Unreal Engine 5 and The Mandalorian and Grogu have transformed Disney World's Millennium Falcon: Smugglers Run attraction inside Galaxy's Edge

Yes, Star Wars has returned to the big screen with The Mandalorian and Grogu, and on the same day it hit theaters, it landed in two Disney Parks — Disneyland in Anaheim, CA and Disney World in Orlando, FL.

Disney Imagineering and Disney Experiences used the new film — and the fact it was made with the help of Unreal Engine — to rethink and retheme Millennium Falcon: Smugglers Run. It's now really, really fun, even after more than a dozen rides, and the addition of The Mandalorian and the irresistibly adorable Grogu gives the attraction a shot of energy it genuinely needed.

It's not a one-to-one adaptation of the film, and it didn't require any physical updates to the Falcon itself or the attraction queues. You'll still board the Millennium Falcon and join The Mandalorian and Grogu for a mission — the three roles of pilot, gunner, and engineer remain — but the engineer role has been completely overhauled and is no longer the least exciting seat in the cockpit.

That's because the engineer now picks the planet; Bespin, Endor, or Coruscant — three distinct environments, and guests actually choose where they're going. That variability was the central goal of the entire rethink, according to Morgan McDowell, a senior software project manager for Walt Disney Imagineering.

"We now have three different planets that our guests can fly to and fly through, and all the different variability within the planets that they go to," McDowell said. "It's more like a traditional video game — if I want to go right, I can go right. If I want to go left, I go left."

All three roles still have a variety of buttons and controls to interact with. Pilots get a noticeably smoother experience and the chance to make the jump to lightspeed. Gunners have a critical role in collecting the bounty, with blaster fire that now visibly tracks targets.

But the engineer is the one driving the planet selection and gets near-constant access to Grogu throughout the ride — there's a dedicated button that triggers cutscenes with the character, and taking care of Grogu is woven into the mission from start to finish.

Millennium Falcon: Smugglers Run The Mandalorian and Grogu at Disney World's Hollywood Studios.jpeg

(Image credit: Future/Jacob Krol)

The view outside the cockpit has been upgraded too. It runs at 4K, 60 frames per second — an improvement over the original — and across all three environments it's smooth and vibrant, with none of the jitter or visual inconsistency that can break immersion in a motion simulator. A big part of making that possible is the move to Unreal Engine 5, new show game computers, and all-new Nvidia GPUs powering the attraction.

What makes the technical setup particularly interesting is that Disney Imagineering doesn't run Unreal the way you would at home. Unreal Engine is typically designed to run on a single GPU — but this attraction demands far more than that.

"We're running all-new Nvidia GPUs powering the graphics, as well as powering the new video game running on Unreal Engine 5,"

Morgan McDowell, Walt Disney Imagineering

So Imagineering built their own custom version of Unreal Engine capable of running across multiple GPUs simultaneously, which is what allows the attraction to render everything in real time: the main screen, the individual position screens, the lighting package, the audio, and up to six inputs at once during a four-to-five minute ride. That's a tall order.

"We're running all-new Nvidia GPUs powering the graphics, as well as powering the new video game running on Unreal Engine 5," McDowell explained. She wouldn't share the specific GPU model or configuration, but confirmed it's a highly custom setup — and that Disney's version of Unreal, currently tracking alongside the publicly released 5.7 and 5.8 builds, is meaningfully different from what's available off the shelf.

"I think I have some of the smartest people on my team who own and innovate and update our build of the Unreal Engine, and that unlocks so many different things that we're able to do that Unreal offers, but then we can do it in a multi-GPU setting," she said.

Millennium Falcon: Smugglers Run The Mandalorian and Grogu at Disney World's Hollywood Studios.jpeg

(Image credit: Future/Jacob Krol)

The Lucasfilm partnership was central to making the day-and-date launch work. McDowell described teams from both sides working through the Florida install together around the clock, riding the attraction, flagging issues, and iterating on builds in real time.

"We had a lot of our Lucasfilm partners, or their QA lead, out here working with us day and night — getting the new builds on the new hardware in the attraction, and then actually running the game with them, and them doing tweaks, and us doing tweaks all together," she said.

The result is an attraction that feels genuinely fresh. The random events spread across three planets, the role-specific interactions, and the Grogu moments give it a choose-your-own-adventure quality that holds up across multiple rides in a way the original never quite managed. There are also secret modes to unlock, including a Grogu-specific one, and easter eggs that vary depending on which planet you visit and which path you take through it. There's even a trench run moment that, for what it's worth, had me thinking back to flying a Lego X-Wing on the Sphere in Las Vegas — high praise for a theme park ride.

While Rise of the Resistance had arguably eclipsed Smugglers Run as the centerpiece Star Wars experience at both parks, The Mandalorian and Grogu update doesn't just close that gap — it reframes what the attraction is. Less a set-piece ride, more a chance to live your own Star Wars story differently every time you board.

More broadly, rolling out a real-time video game experience across two parks on the same day a film releases speaks to what Unreal Engine is making possible for Disney Imagineering — and how quickly that capability is moving. Smugglers Run isn't even the only attraction running it — Buzz Lightyear Space Ranger Spin at Magic Kingdom is already powered by Unreal — and it's clear Imagineering is thinking about where it goes next.

"We are always looking at the new features that are coming, and we do work with Epic on upcoming things," McDowell said, "and we start to think of how we can use that technology to bring the best guest experience in our parks."

Flying the Millennium Falcon

(Image credit: Disney Experiences)


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Microsoft is ditching password-based authentication tomorrow – Edge browser will switch to Windows Hello access

 Microsoft is ditching password-based authentication tomorrow – Edge browser will switch to Windows Hello access
  • Microsoft retires Edge master password feature
  • Passkeys and biometrics replace old authentication
  • Users may turn to third‑party managers

Microsoft is killing the master password feature in Edge, and is moving to newer, more secure solutions.

Edge is Microsoft’s internet browser, based on Chromium. Among other things it has a built-in password manager that allows users to store not just passwords, but other secrets, too, such as usernames, payment info, or in some cases, addresses.

Until now, users who wanted to log into the tool and manage their secrets, could do so via a password, but Microsoft has been pushing to replace the old authentication method with passkeys. In a press release shared with TechRadar Pro, NordVPN said that as of June 4, the master password feature in Edge is finally retiring, to be replaced by device-based authentication methods such as Windows Hello (PIN, fingerprint, or facial recognition).

A step in the right direction

For Ignas Valancius, VP of engineering at NordPass, this is a logical step forward, since biometrics and passkeys are “considered more convenient and secure than passwords”.

“When people manage too many passwords, they tend to reuse them or create simple variations, such as changing a single letter or number,” Valancius stressed. “This practice creates significant vulnerabilities — if one of these accounts is breached, all other accounts sharing the same or a similar password become compromised.”

Still, he expects at least a little backlash, because humans are “creatures of habit”, and old habits die hard. Such people can find comfort in alternative, third-party password managers, which still allow users to log in using a master password. “But personally I think a push toward passwordless authentication is a positive development,” he stressed.

Passwords have long been considered one of the weakest links in the cybersecurity chain, mostly because people can’t be bothered to create, and safely store, strong ones. Instead, they end up using simple, easy-to-guess passwords across a wide range of services, risking losing access to numerous services in one fell swoop.



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NYT Connections hints and answers for Wednesday, June 3 (game #1088)

 NYT Connections hints and answers for Wednesday, June 3 (game #1088)
Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Tuesday's puzzle instead then click here: NYT Connections hints and answers for Tuesday, June 2 (game #1087).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1088) - today's words

NYT Connections hints for game 1088 on a purple background

(Image credit: New York Times)

Today's NYT Connections words are…

  • RAY
  • JASMINE
  • COLORFUL
  • BELL
  • STICKY
  • PASTY
  • BROWN
  • SUSHI
  • GUMMY
  • ARIE
  • SUGARY
  • SAMOSA
  • FATAYER
  • URSINE
  • EMPANADA
  • MOAN

NYT Connections today (game #1088) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: A carb that’s nice 
  • GREEN: Candy animal 
  • BLUE: Food parcels
  • PURPLE: Animated idols without a character

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1088) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: KINDS OF RICE 
  • GREEN: GUMMY BEAR DESCRIPTORS 
  • BLUE: SAVORY STUFFED PASTRIES
  • PURPLE: DISNEY PRINCESSES MINUS LAST LETTER

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1088) - the answers

NYT Connections answers for game 1088 on a purple background

(Image credit: New York Times)

The answers to today's Connections, game #1088, are…

  • YELLOW: KINDS OF RICE BROWN, JASMINE, STICKY, SUSHI
  • GREEN: GUMMY BEAR DESCRIPTORS COLORFUL, GUMMY, SUGARY, URSINE
  • BLUE: SAVORY STUFFED PASTRIES EMPANADA, FATAYER, PASTY, SAMOSA
  • PURPLE: DISNEY PRINCESSES MINUS LAST LETTER ARIE, BELL, MOAN, RAY
  • My rating: Hard
  • My score: Perfect

I am usually pretty good at food groups, so I should have made quicker work of today’s game.

KINDS OF RICE I saw quickly enough, but the other two groups were more laborious and I had to take a leap of faith with FATAYER, which is the only one of the SAVORY STUFFED PASTRIES that I had never eaten.

I had a similar fourth tile issue with GUMMY BEAR DESCRIPTORS, thinking that GUMMY, SUGARY and COLORFUL all described multiple chewy candies and I only picked URSINE as know of the other remaining tiles seemed like they would work. It was only afterwards that i discovered URSINE meant bear-like. 

Yesterday's NYT Connections answers (Tuesday, June 2, game #1087)

  • YELLOW: CLANDESTINE CLOAK-AND-DAGGER, COVERT, HUSH-HUSH, TOP SECRET
  • GREEN: BRITISH POTATO DISHES BUBBLE AND SQUEAK, CHIPS, JACKET POTATO, MASH
  • BLUE: HERALDIC ACHIEVEMENTS COAT OF ARMS, CREST, HELMET, SHIELD
  • PURPLE: ENDING IN MODAL AUXILIARY VERBS CAPE MAY, FREE WILL, GRAPE MUST, TIN CAN

What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.



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‘We don't use AI in the project; everything is handcrafted’: Rayman Legends Retold artists on the platforming classic's makeover

 ‘We don't use AI in the project; everything is handcrafted’: Rayman Legends Retold artists on the platforming classic's makeover

Rayman Legends Retold has finally been announced, and chances are the thing you've been most focused on – outside of why remake this game of all the Rayman titles – is the new art. Rayman Legends is timeless; it looked incredible in 2013, and 13 years later it still holds up as one of the most gorgeous platformers ever created.

While at Ubisoft Montpellier, I spoke to Desislava Tanova, associate lead, art, and Alice Pisoni, associate art director, and dug into the changes made in this new version. "Of course we felt the pressure of taking such a well-known brand and such a loved art style and make it something different" Pisoni tells me, "it wasn't an easy path, but we were all super happy to be able to put our hands on something that beautiful and have the possibility to actually make something of our own, but while always being faithful to the original."

However, as we all know, translating a 2D cartoon into a realistic art style is tricky – just ask the Sonic movie producers – so I had to ask how the team approached this and straddled the line of what is too realistic to work in this series.

"We have a great concept team", Tanova says, "So the language was defined, and we translated this language in 3D."

She explains that it was about finding the balance between the interesting shapes of the Rayman cast and the materials used for them. You can spot the fabric detail in Rayman's hoodie and gloves, or the amphibian-like skin of Globox.

An environment screenshot of the world of Rayman Legends Retold.

(Image credit: Ubisoft)

Pisoni notes that in Legends, Rayman's face was a "flat, normal pink," while this new 3D model allows them to deal with the likes of freckles and pores. While I didn't get a chance to play the level, El Luchador's model was shown to us, and the detailing in his singlet, down to the somewhat greasy chest hair, was undoubtedly impressive.

As for the environments, Pisoni told me, "One of our main goals is to make the player stop, and just take a break, and just look at what it's actually around in the environment." And this is one area where Legends Retold does give the original game a run for its money. The backgrounds are absolutely gorgeous, and allow for small little details – that, granted, you'll probably miss if you run through the levels.

These include somewhat comedic set pieces like seeing world two's frog boss bathing himself in the background of the hub or bits of worldbuilding like skeletons strung up in the dungeons or little rabbits going to their huts in the swamp. Tanova explains, "From the very beginning, the idea was to enhance it, to tell deeper visual storytelling, and it naturally comes to adding details and animated background elements."

Tanova adds that the team had to "keep the balance between the background and the playground, because it has to be very readable." Pisoni adds, "When you have parts with completely complicated gameplay, we try to keep the background as simple as possible."

A screenshot from a spooky level in Rayman Legends Retold.

(Image credit: Ubisoft)

In its recent earnings report, Ubisoft stated that it is "Leveraging AI to enhance player experience and boost teams’ creativity and efficiency," and with an announcement like that, it's only natural that people are going to look at every project through that lens.

I asked the artists about this and was given a straight answer that we want to hear: "We don't use AI in the project; everything is handcrafted," Tanova explains, adding that "our goal" is to approach it "through the eye of an artist, so everybody can get involved in the process."

While the more realistic art style is certainly a different take on the franchise – and one I'm sure people will be totally normal about – after my hands-on with the game, it's a version I see the merits of. Parts of it look a bit off for sure (again, I really don't like Rayman's teeth), but the lighting changes, use of camera angles, background details, and endemic life scattered around the areas do give this take on the game something over the original.



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Anonymous video chat app leaks data on millions of users — more than 22 million records exposed, including 3 million containing names and email addresses

 Anonymous video chat app leaks data on millions of users — more than 22 million records exposed, including 3 million containing names and email addresses
  • The breach directly granted access to 22 million session records and 3.47 million usernames and email addresses or similar identifiers
  • The platform, which claims privacy and security as core tenets of its offerings, is often used for intimate or explicit conversations with strangers, making this security flaw a critical issue
  • The leaks also contained sensitive metadata that can be tied back to users, including device details, gender, payment information, and geolocation-specific information such as IP addresses, country, and language

In what is being treated as a major cybersecurity lapse, the randomized video chat platform FTF Live may have unwittingly compromised millions of its users due to a misconfiguration.

The breach effectively exposed information from potentially as many as 3.47 million identifiable users across 22 million sessions, thanks to an openly accessible Kibana dashboard spotted by security researchers, which was subsequently disclosed to the company's owners.

A significant security lapse

The leak, which essentially allowed access to significant amounts of user metadata, leaves users of the platform exposed when it comes to their identity, location, and payment information, allowing for the targeting of vulnerable users, such as those in LGBTQ+ communities abroad, those engaging in sensitive or explicit conversations, and even minors.

The leak also exposed backend logs of the service, thanks to an unsecured instance of Dozzle, a browser-based log viewer, which researchers point out is a secondary exposure for the platform, that not only provided a birds-eye view of how the entire service functioned, but also exposed plain-text passwords, session tokens, and even internal API requests.

Cybernews researchers said: “The combination of public Kibana and public Dozzle instances creates a severe security risk,” while noting that they had already made attempts to contact the company about the severity of their findings.

While Cybernews attempted to contact the company behind the FTF Live platform, it was met with silence, even as it sought to navigate a complex ownership structure that it says raises transparency concerns.

The since-taken-down Android App was published under 'Burhan LTD', while the privacy policy on the site identifies the owner as Cyprus-based Cooy Ads Ltd, even as its data controller, customer support, and branding seem to be under the Pixover name.

A lack of response from the company has researchers even more concerned, given the severity of the disclosure, the sheer number of records potentially being exposed, and the fact that the duration of public exposure has yet to be established.

“The leak turns what many people assume to be anonymous and throwaway interaction into a highly traceable data trail,” researchers noted while highlighting that issues include account compromises, targeted scams, or even stalking by motivated entities.

While it is important to note that no raw video conversations appear to have been exposed, the breach does allow users to be tracked, identified, and monitored by a 3rd party with access to said information, marking both a serious breach and an alarming level of inaction from the owners of the website, as noted by researchers who point to it as a broader industry issue surrounding “anonymous” communication platforms.



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Over 5,000 malicious domains targeting 2026 US Midterm elections spotted going live – and they could be used for fraud, phishing, or worse

 Over 5,000 malicious domains targeting 2026 US Midterm elections spotted going live – and they could be used for fraud, phishing, or worse
  • Check Point Research warns Russia and other nation‑states are running large‑scale disinformation campaigns ahead of the US midterms
  • Operations include phishing sites, fake donation portals, and Doppelganger clones of major outlets
  • Midterm elections are scheduled for November this year

Russia (and probably other nation-states, as well) is actively trying to influence US Midterm elections scheduled to take place in November this year. This is according to a new report from cybersecurity researchers Check Point Research, who said they saw more than 5,000 election-themed websites pop up since January this year.

“In this new era of AI-powered disinformation, the goal is often not to change vote counts directly, but to convince voters that truth itself is difficult to verify,” the researchers said. In other words, these hackers are not targeting the machines that count the votes, but rather humans casting them, influencing them and thus changing the outcome of the elections.

This is hardly a new thing, and we’ve seen US government officials accusing Putin of meddling with US presidential elections before.

Doppelganger

This time, however, Check Point found concrete evidence, as well as a detailed modus operandi of these operations. In January, the researchers found 1,300 domains containing the word “election” and almost 3,000 with the word “vote”. Between mid-April and mid-May, “election” held steady at around 1,140, while “vote” spiked to 4,010. “The volume is increasing as November approaches, and the mix is shifting toward the more voter-facing term,” it was explained.

While domain registration volume alone does not automatically mean malicious intent, security teams know that the domains are usually used for phishing pages impersonating information portals, fake donation collection sites, candidate impersonation, and misinformation distribution campaigns.

Check Point also said that it saw a Russian operation called Doppelganger cloning high-authority news sites (Reuters, The Washington Post, Fox News, and similar) and publishing fake news there, hoping other outlets would pick up and distribute it before realizing the scam.

“Security teams working with campaigns, election organizations, fundraising platforms, or any organization adjacent to this environment should treat this cycle as an elevated-risk period for phishing, brand impersonation, and credential-based attacks,” Check Point concluded. “That’s not because the threats are novel, but because the motivation and attention behind them are significantly higher than usual.”



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NYT Strands hints and answers for Tuesday, June 2 (game #821)

 NYT Strands hints and answers for Tuesday, June 2 (game #821)
Looking for a different day?

A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Monday's puzzle instead then click here: NYT Strands hints and answers for Monday, June 1 (game #820).

Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.

Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.

SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.

NYT Strands today (game #821) - hint #1 - today's theme

What is the theme of today's NYT Strands?

Today's NYT Strands theme is… Caught in the Net

NYT Strands today (game #821) - hint #2 - clue words

Play any of these words to unlock the in-game hints system.

  • DESTROY
  • MELTED
  • STONER
  • POEMS
  • COMET
  • MORE

NYT Strands today (game #821) - hint #3 - spangram letters

How many letters are in today's spangram?

Spangram has 15 letters

NYT Strands today (game #821) - hint #4 - spangram position

What are two sides of the board that today's spangram touches?

First side: left, 1st row

Last side: right, 5th row

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Strands today (game #821) - the answers

NYT Strands answers for game 821 on a blue background

(Image credit: New York Times)

The answers to today's Strands, game #821, are…

  • POST
  • FEED
  • COMMENT
  • MEME
  • REEL
  • TREND
  • STORY
  • SPANGRAM: EXTREMELYONLINE
  • My rating: Hard
  • My score: 2 hints

Somewhat thoughtlessly I initially searched for fishing terms before the penny dropped and I realized that the “net” in question was the internet and specifically the words that occupy the time of those EXTREMELYONLINE.

While looking for a start I spotted “extremely” but failed to see anything beyond it, so thought I’d caught a long non-game word rather than the start of a very long spangram — the longest since February, when we also had a 16-letter spangram.

Despite the high number of four-letter words and the fact that I am “extremely online” myself, I found this round extremely difficult.

Yesterday's NYT Strands answers (Monday, June 1, game #820)

  • RAMP
  • MOREL
  • NETTLE
  • BLACKBERRY
  • CHESTNUT
  • CHICORY
  • SPANGRAM: FORAGING

What is NYT Strands?

Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.

I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.



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NYT Connections hints and answers for Tuesday, June 2 (game #1087)

 NYT Connections hints and answers for Tuesday, June 2 (game #1087)
Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Monday's puzzle instead then click here: NYT Connections hints and answers for Monday, June 1 (game #1086).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1087) - today's words

NYT Connections hints for game 1087 on a purple background

(Image credit: New York Times)

Today's NYT Connections words are…

  • TIN CAN
  • JACKET POTATO
  • COAT OF ARMS
  • MASH
  • CLOAK-AND-DAGGER
  • CREST
  • CHIPS
  • CAPE MAY
  • HELMET
  • TOP SECRET
  • FREE WILL
  • HUSH-HUSH
  • BUBBLE AND SQUEAK
  • GRAPE MUST
  • COVERT
  • SHIELD

NYT Connections today (game #1087) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: Confidential mission 
  • GREEN: UK carbs
  • BLUE: Emblems of the Middle Ages 
  • PURPLE: You have the ability

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1087) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: CLANDESTINE 
  • GREEN: BRITISH POTATO DISHES
  • BLUE: HERALDIC ACHIEVEMENTS 
  • PURPLE: ENDING IN MODAL AUXILIARY VERBS

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1087) - the answers

NYT Connections answers for game 1087 on a purple background

(Image credit: New York Times)

The answers to today's Connections, game #1087, are…

  • YELLOW: CLANDESTINE CLOAK-AND-DAGGER, COVERT, HUSH-HUSH, TOP SECRET
  • GREEN: BRITISH POTATO DISHES BUBBLE AND SQUEAK, CHIPS, JACKET POTATO, MASH
  • BLUE: HERALDIC ACHIEVEMENTS COAT OF ARMS, CREST, HELMET, SHIELD
  • PURPLE: ENDING IN MODAL AUXILIARY VERBS CAPE MAY, FREE WILL, GRAPE MUST, TIN CAN
  • My rating: Hard
  • My score: 1 mistake

Finally, a group for those of us based in the UK.

Where other nations may discuss the meaning of life or rank the films of Francis Ford Coppola, a common campfire conversation in Britain is the best use of the potato — with the four BRITISH POTATO DISHES here often ranking highly alongside wedges, croquettes and Bombay aloo, but never getting close to the Roast Potato.

Meanwhile, after finding the first two groups straightforward, I fell over trying to find the third — first thinking we were looking for pharmacy product brands before remembering Game of Thrones helped me connect HERALDIC ACHIEVEMENTS.

Yesterday's NYT Connections answers (Monday, June 1, game #1086)

  • YELLOW: ROOM FEATURES CEILING, DOOR, WALL, WINDOW
  • GREEN: OLD-TIMEY LOUNGING ACCESSORIES NEWSPAPER, PIPE, ROBE, SLIPPERS
  • BLUE: SUBJECTS IN TENNESSEE WILLIAMS TITLES CAT, MENAGERIE, STREETCAR, TATTOO
  • PURPLE: ____RING KEY, ONION, TREE, WEDDING

What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.



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Asus used 'feedback from esports pros' to make new 24-inch OLED — and it looks like the perfect monitor for competitive gamers

 Asus used 'feedback from esports pros' to make new 24-inch OLED — and it looks like the perfect monitor for competitive gamers
  • Asus has revealed a new 24.5-inch OLED at Computex 2026
  • This gaming monitor offers a 540Hz refresh rate
  • It blends the best of high refresh rate TN displays with the vibrancy and accurate colors of OLED

Asus has revealed a few new gaming monitors over at Computex 2026, but the model that's turning heads is a high-end OLED offering for competitive gamers, which is billed as a "defining moment for esports displays".

Asus announced the ROG Strix OLED XG259QWPG Ace, which is a 24.5-inch monitor with a 1080p resolution and a very fast 540Hz refresh rate. Other specs that make this screen great for fast-paced competitive gamers include a 0.02ms response time and G-Sync support.

It's a tandem OLED panel, meaning the screen is built with two layers. As Asus notes, that gives it a 15% higher brightness level compared to a conventional OLED, not to mention a longer lifespan (some 60% longer according to the monitor maker).

Asus boasts: "As the very first OLED monitor to join our flagship Ace lineup, it brings together cutting‑edge panel technology and purpose‑built esports tuning to meet the exacting demands of professional gamers."

The company added: "We worked hand in hand with global tournament organizers like PGL and Blast to collect feedback from esports pros across the world. Their suggestions helped us develop this next-generation OLED esports monitor, and we can't wait to get this absolute weapon into the hands of gamers everywhere."

We don't yet have a release date or a price, but hopefully Asus will furnish us with those details soon enough.

Analysis: a no-compromise esports screen

Asus ROG Strix OLED XG259QWPG Ace monitor shown from the front

(Image credit: Asus)

Why does this monitor have some gamers so excited? Because it offers 540Hz at what many consider to be the perfect, more compact size for competitive gaming, all in an OLED display with a resolution of 1080p.

It's ticking a lot of boxes because it's great for super-smooth performance with shooters (or other competitive games), and yet it offers all the vibrancy of OLED, and far superior viewing angles compared to high refresh rate TN panels. Indeed, you get 10-bit color and 99.5% coverage of the DCI-P3 color gamut with this Asus monitor, and VESA DisplayHDR 600 True Black.

So, the upshot is a gaming monitor with very accurate and punchy colors, blending the strengths of OLED with an extremely fast refresh rate.

There's a note of disappointment from some that it isn't 1440p — or that the XG259QWPG doesn't offer a dual mode choice of 1080p or 1440p — but really, pro gamers aren't going to want to up that resolution beyond Full HD (because it's then much more difficult to get blisteringly high frame rates).

  • Check out our Computex 2026 hub for all the latest news out of Taipei.


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OpenAI Codex tool with over 29,000 downloads linked to malicious npm supply chain attack stealing authentication tokens

 OpenAI Codex tool with over 29,000 downloads linked to malicious npm supply chain attack stealing authentication tokens
  • Researchers uncovered a malicious npm package posing as a Codex UI tool
  • Attackers exfiltrated Codex authentication tokens, including non‑expiring refresh tokens
  • Aikido Security also found two Android apps targeting Codex users

A newly discovered supply-chain attack on npm is targeting software developers using OpenAI Codex.

Codex is OpenAI’s coding assistant and software engineering agent that can write and review code, fix bugs, run tests, and help developers build software with nothing but plain language input.

Recently it was discovered that a tool published on both GitHub and npm was actually malicious. It is called “codexui-android”, and it is described as a remote web user interface for the Codex platform. It attracted more than 29,000 weekly downloads, so it was rather popular. One of the reasons for its popularity is because it worked as advertised and appeared legitimate. The code published on GitHub remained “clean” the whole time, meaning the public source code didn’t show any malicious behavior.

Breaking bad

However, approximately a month into its existence, the tool received an update on npm which added information-stealing code. It primarily hunted for OpenAI login credentials.

When a developer runs the tool, it looks for their Codex authentication tokens and exfiltrates them to an attacker-controlled server. One of the tokens (the refresh token) can potentially allow an attacker to continue accessing the victim’s OpenAI account for an extended period of time without needing the password.

The implications are rather dangerous, explained Aikido Security researcher Charlie Eriksen, who found and disclosed the attack. Besides the obvious - accessing the victim’s Codex sessions - the attacker can use the tokens to spend the victim’s API credits, to view projects or code they’re working on through Codex, and even impersonate the victim when interacting with OpenAI services.

"The refresh_token doesn't expire," Eriksen said. "An attacker holding it can silently impersonate you indefinitely. A stolen Codex refresh_token goes beyond access to a chat interface -- it's persistent, silent access to whatever that account can do."

Aikido also said it saw two Android apps, both published by the same account, who were also targeting Codex users. One is called OpenClaw Codex Claude AI Agent, running the npm package within its PRoot sandbox and sending all Codex credentials to the same, attacker-controlled server. This one had more than 50,000 downloads. The other one is called Codex and counts more than 10,000 downloads.

Via The Hacker News



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MSI Claw 8 EX AI+ with Intel Arc G3 Extreme inside revealed at Computex 2026

 MSI Claw 8 EX AI+ with Intel Arc G3 Extreme inside revealed at Computex 2026
  • The MSI Claw 8 EX AI+ uses the new Intel Arc G3 APU, among the first gaming handhelds to use this chip, similarly to the recently unveiled Acer Predator Atlas 8
  • This new Intel Arc B370-powered iGPU features support for Multi-Frame Generation through XeSS 3, allowing the hardware to reach higher framerates
  • Ergonomically, the MSI Claw 8 EX AI+ has taken cues from the Asus ROG Ally X with its new gamepad-style grips, featuring Hall Effect sticks and RGB lighting

The MSI Claw 8 EX AI+ has been announced at Computex 2026, billed as the "world's first gaming handheld" to be powered by the Intel Arc G3 processor. It is joined by recently announced competitors, such as the Acer Predator Atlas 8, in leading the charge for the next generation of mobile gaming hardware.

This third-generation MSI Claw gaming handheld features Intel XeSS 3 Multi-Frame Generation, enabled by the latest Intel Arc iGPU standard. Specifically, the Arc G3 is built on the B390 die, with 12 Xe cores, and up to a 30W TDP range.

No MSI Claw 8 EX AI+ pricing has been announced yet; however, it is expected to be a gaming handheld at the premium end of the spectrum. We can gauge a rough estimate by looking at the current-generation MSI Claw 8 AI+, with its cheapest 1TB variant retailing for $899 / £899 and its pricier option (doubling the storage) selling for $1,129 / £999. As such, we expect this new model to follow a similar pricing strategy.

The ergonomics have also drastically changed for the upcoming MSI Claw 8 EX AI+ when compared to the previous-generation MSI Claw 8 AI+ and MSI Claw A1M. The Taiwanese company has taken notes from the Asus ROG Ally Xbox X with its new controller-style grips, Hall-effect sticks and triggers, as well as a revised D-pad, too.

Xbox Mode looks to be directly rivalling what's featured in its competition. Just as with the Xbox Series X and Xbox Series S, the MSI Claw 8 EX AI+ will feature quick resume functionality and on-the-fly adjustments with the press of a button, and it aims to be as unintrusive as possible when dialing in your settings.

Also new to the MSI Claw 8 EX AI+ is the addition of haptic motors for vibration when playing. It's described as a "high-end linear motor" that's said to simulate "tactical textures" in a similar vein to what the PS5's DualSense Wireless Controller can do. It appears to be a massive upgrade of the weaker rumble feature found in the two previous-generation models.

Instead of opting for the same usual black or gray colorway of its contemporaries, the MSI Claw 8 EX AI+ features a purple aesthetic, with red face buttons, RGB lighting around the sticks, and that same solid 120Hz 8-inch VRR display in the center. At a time when the best handheld gaming PCs are iterating on the same design trends from four years ago, it's good to see a degree of innovation implemented here.

How does the MSI Claw 8 EX AI+ compare to its predecessors?

MSI Claw 8 EX AI+ vs previous-generation models

MSI Claw 8 EX AI+

MSI Claw 8 AI+

MSI Claw A1M

Processor

Intel Arc G3 Extreme

Intel Core Ultra 7 258V

Intel Core 7 155H

Display

8-inch 1920 x 1200 120Hz touchscreen

8-inch 1920 x 1200 120Hz touchscreen

7-inch 1920x1080 120Hz touchscreen

Graphics

Intel Arc B390

Intel Arc Graphics 140V

Intel Xe-LPG architecture

Memory

32GB LPDDR5x-8533

32GB LPDDR5x-8533

16GB LPDDR5-6400

Battery

80 Whr

80 Whr

53 Whr

How could the MSI Claw 8 EX AI+ fare in the 2026 handheld market?

The meteoric rise of Valve's Steam Deck four years ago set into motion a path that would see dozens of different, remarkably similar handhelds hit the market. The majority of the MSI Claw 8 EX AI+'s competitors are using either the AMD Z2 Extreme or the older Z1 Extreme, with lesser-known brands going all in with Intel. We've seen this with the OneXPlayer X1 and AOKZOE A2 Ultra, both utilizing the older Intel Core 7 Ultra 155H, and 140V Arc integrated graphics.

As touched upon above, the MSI Claw 8 EX AI+ is among the first gaming handhelds to use the newly unveiled Intel Arc G3 chipset, although it's not the first to be announced to market.

The Acer Predator Atlas 8 appears to be similar to what's on offer from MSI. It features the same Intel Arc G3 processor, XeSS 3 Multi-Frame Generation, 80 Whr battery, 120Hz display, and Xbox controller-style ergonomics as well. It's never a bad thing to have too many options as a consumer, so time will tell which of these devices is superior and if they have what it takes to dethrone the Steam Deck or ROG Ally.

Fundamentally, the implementation of the vastly more capable B390 die ensures that your games will look better and play smoother than before. That's purely due to true MFG, and XeSS' upscaling tech has caught up massively to what AMD FSR and Nvidia DLSS can do in the last two years, as the transition from Alchemist to Battlemage architecture has been truly night and day in terms of performance. We'll have more to share when we go hands-on with the device to deliver a proper verdict.

  • Check out our Computex 2026 hub for all the latest news out of Taipei.


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NYT Strands hints and answers for Monday, June 1 (game #820)

 NYT Strands hints and answers for Monday, June 1 (game #820)
Looking for a different day?

A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Sunday's puzzle instead then click here: NYT Strands hints and answers for Sunday, May 31 (game #819).

Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.

Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.

SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.

NYT Strands today (game #820) - hint #1 - today's theme

What is the theme of today's NYT Strands?

Today's NYT Strands theme is… Shall we gather for lunch?

NYT Strands today (game #820) - hint #2 - clue words

Play any of these words to unlock the in-game hints system.

  • PRONE
  • CHART
  • STORY
  • TINGE
  • BAKER
  • CHAIR

NYT Strands today (game #820) - hint #3 - spangram letters

How many letters are in today's spangram?

Spangram has 8 letters

NYT Strands today (game #820) - hint #4 - spangram position

What are two sides of the board that today's spangram touches?

First side: left, 3rd row

Last side: right, 5th row

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Strands today (game #820) - the answers

NYT Strands answers for game 820 on a blue background

(Image credit: New York Times)

The answers to today's Strands, game #820, are…

  • RAMP
  • MOREL
  • NETTLE
  • BLACKBERRY
  • CHESTNUT
  • CHICORY
  • SPANGRAM: FORAGING
  • My rating: Hard
  • My score: 2 hints

I had no idea what today’s theme was to begin with and assumed it was some pop culture reference that had passed me by — like a quote from Golden Girls or the punchline of a Tim Robinson sketch.

My first hint word of RAMP didn’t help much either, but after I took a second hint of MOREL I got it — this is all about FORAGING, I thought, as the spangram magically appeared before my eyes.

Foraging is one of those things that sounds brilliant — it’s natural, resourceful and free — but I just know that I would get it wrong and pick the wrong kind of CHESTNUT or mushroom and end up poisoning myself.

BLACKBERRY picking is the most common form of foraging (for one week a year) where I live, but I still managed to get that wrong and give myself stomach pain once. 

Yesterday's NYT Strands answers (Sunday, May 31, game #819)

  • MARKET
  • MUSEUM
  • BEACH
  • CASTLE
  • RESTAURANT
  • MONUMENT
  • SPANGRAM: TOURISM

What is NYT Strands?

Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.

I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.



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