Scientists develop ‘ultrafast magnetic-field pulses’ memory system that could cut AI data center energy use by 100x — and even get close to hitting thermodynamic limits

 Scientists develop ‘ultrafast magnetic-field pulses’ memory system that could cut AI data center energy use by 100x — and even get close to hitting thermodynamic limits
  • AI data centers currently use a huge amount of energy
  • Scientists have found a way to cut that energy bill by "orders of magnitude"
  • It involves using "ultrafast magnetic-field pulses" in RAM and storage

It’s no secret that the current artificial intelligence (AI) boom is leading to record levels of energy consumption — all that computing power needs to be fueled somehow — and it’s causing much controversy among the communities that are impacted whenever a new data center lays down its roots in their neighborhoods.

Now, though, scientists think they’ve come across a way that could radically slash the energy requirements of memory and storage, with potentially massive consequences for the future of the computing and AI industries.

In a paper published in the Advanced Materials journal (via a press release in Science Daily), researchers at the University of Edinburgh in Scotland wrote that the breakthrough would fundamentally affect the way magnetic memory operates. Right now, switching its state allows magnetic memory to control digital information, but the current methods of doing so can be costly in terms of energy.

Instead of using standard energy switching techniques, the researchers discovered an alternative that harnessed ultrafast magnetic field pulses that consumed far less energy. In fact, the paper claimed that the authors’ approach could cut energy usage by “up to two orders of magnitude” — in other words, a cut of around 100x, which is a significant reduction.

The data centers of the future

An artistic depiction of Meta's new data center in Alberta, Canada.

(Image credit: Meta)

The AI revolution is only a few years old, but data center energy consumption has already become a significant issue. As the authors of the research paper put it, “Without significant improvements in efficiency, [information and communication technologies] could eventually represent a sizable share of worldwide electricity consumption and carbon emissions.” AI is playing a large role in that trend thanks to both its voracious appetite for component production and the sizable emissions it produces.

While the paper focused on magnetic memory, its theories could be applied to other fields, the authors believe. As study writer Dr. Elton J.G. Santos put it, “The same framework can be adapted to electrical currents and even ultrafast laser pulses, which are among the most cutting-edge technologies for future data storage. That means the ideas developed here could have applications far beyond the systems we studied.”

Although the research is still in the realm of theory, the paper’s authors proposed a number of practical steps that could help others build prototypes and conduct experiments.

That said, don’t expect monumental changes any time soon. There is still a long road ahead before these ideas get put into practice, if they ever do. But given the promising results of the scientists’ work, there is hope that the data centers of the future could be far less energy-intensive than those of today.



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Modders have solved Nvidia DLSS 5's two biggest issues — boosting performance massively, and bringing it to more games — but I wouldn't risk doing either

 Modders have solved Nvidia DLSS 5's two biggest issues — boosting performance massively, and bringing it to more games — but I wouldn't risk doing either
  • More mods are out for DLSS 5
  • They allow for the tech to be easily used with many more PC games
  • One of these mods also alters the way in which DLSS 5 is applied to improve performance considerably — at a cost

As you've no doubt seen, modders have been having a field day messing about with Nvidia's DLSS 5, and the latest experiments include a trick to boost performance in a big way, and a method of easily running the tech in a lot more games.

Let's start with the latter, which as TweakTown reports is the DLSS 5 Swapper app which appeared on GitHub courtesy of developer Rakan Alkhaldi.

This takes the pain out of having to manually fudge DLSS 5 to work in unsupported games by automating the process, adding all the required files in the blink of an eye. You just drag and drop the game folder into the app, and it takes care of everything from there.

Swapper can even detect games on the PC it's installed on which can have DLSS 5 modded in. Not every game is supported, of course, but plenty are — and any given title doesn't necessarily have to have DLSS support at all, in any form (this is achieved via another community mod called DLSS 5 Feeder which is included with Swapper).

A similar tool, DLSS 5 Autopilot, published by 'Kizzuwatnaa' and also on Github, offers one-click DLSS 5 setup (via Feeder) along with an additional trick in the form of the 'neural upstream' add-on (from 'matiasLombo'). This runs the neural rendering (AI) process before the DLSS upscaling happens.

Normally, the AI polishing that DLSS 5 applies is performed as the last step of the rendering process to the upscaled final frame, but if you choose this option with Autopilot, it's happening earlier in the chain of events.

Based on experiments detailed on Reddit (posted by ToxicFatee), this makes a major difference to performance. The Redditor has an RTX 4080, and ran Assassin's Creed Shadows at 4K which went from 63 frames per second (fps) to 31fps with DLSS 5, but it was around 50fps with the neural upstream take on DLSS 5. That's a 20% loss, and a far more palatable hit on the frame rate rather than it being cut in half.

Others have aired similar results on Reddit, and there's plenty of excitement about what's being achieved with this mod (and the automated implementation of DLSS 5 across all manner of games). As one Redditor put it: "Absolutely amazing time to be a PC gamer."

Analysis: tread carefully with unofficial mods

DLSS 5 swapper interface

(Image credit: Rakan Alkhaldi)

All these latest developments with modding are great to see, but for me, it ends at just seeing this progress. By which I mean I wouldn't advise jumping in and installing these kinds of mods – as wonderful as they seem – and I'm content to merely observe, and see the frame rates and visual results, that others are getting. And we aren't short of these observations of late.

Why do I take that view? For starters, I'm not keen on installing third-party software from unknown sources as a rule, because of the concerns around security that this involves. Granted, these are open source tools (so can be checked over), and I'm sure they're on the proverbial level – but nevertheless, I'd still rather be careful around the prospect of viruses and the like.

The second note of caution here pertains to the idea of messing with the rendering pipeline in terms of having DLSS 5 applied earlier in the process (with the Autopilot mod). This will likely involve image degradation or artifacts to some extent – or generally messing with the graphics more than Team Green intended – and I'm sure if this really was a genuinely better way of doing things, Nvidia would've used this route itself. As per observations on Reddit, there does appear to be a quality trade-off for the improved performance here.

All that said, perhaps there will be some kind of official option along these 'performance or quality' lines in the future, as some gamers are already hoping. However, DLSS 5 is, for now, officially designed to work with just one supported title, NBA 2K27, and it does an excellent job with that basketball game.



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'We're all keen to keep evolving' — Creative Assembly says Total War: Warhammer 40,000's controller support was developed alongside the game's battle system and doesn't believe the 'myth' that a gamepad can't work with RTS games

 'We're all keen to keep evolving' — Creative Assembly says Total War: Warhammer 40,000's controller support was developed alongside the game's battle system and doesn't believe the 'myth' that a gamepad can't work with RTS games
  • Creative Assembly developed Total War: Warhammer 40,000's controller support alongside the game's battle system
  • Battle product owner Dave Petry says the team "landed something that really does work"
  • Petry adds that he doesn't believe the "myth" that controllers can't work with real-time strategy (RTS) games

Creative Assembly developed Total War: Warhammer 40,000's battle system and controller support simultaneously, with battle product owner Dave Petry believing real-time strategy (RTS) games can work with a gamepad.

"So, we have a very clear mindset on, or a distinction between platform and controller, right?" said battle product owner Dave Petry in an interview with TechRadar Gaming at Gamescom 2026.

"Because yes, obviously, controllers are your primary method for using consoles, but it's just an input method. It's an accessibility tool, right? It's how you want to play or how you would like to play, and so we've always wanted to be able to bring that experience to people who want to use a gamepad."

He continued, explaining that from the start, Creative Assembly developed the controller support alongside the game's battle system and campaign "to try and get it to the right spot" and believes the team has "landed something that really does work."

Petry referenced the internal experience developing Halo Wars 2, which he said was a "really strong implementation of controller and RTS," and that the industry is creating more and more strategy games that get controller support, and that these studios are doing "a brilliant job of it."

There's also a "myth" surrounding controller support and RTS and strategy games that don't work together, Petry added, but doesn't believe it.

"I think we are learning that we can do this right, and yeah, it's definitely something that we're all keen to keep evolving as we ship and work on it [Total War: Warhammer 40,000]," he said. "I think we've landed in a really solid spot. I think we're quite proud of where we are when it comes to the technical side of things as well."

Petry acknowledged the challenges that come with this technical aspect, but it's something Creative Assembly is "fully committed to doing" to "get us to a point where we are performing in the state we need to for console."

Total War: Warhammer 40,000 arrives in 2027 for PlayStation 5, Xbox Series X, Series S, and PC.



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'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons

 'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons
  • Invoke Studios head Dominic Guay says the team knew it wanted a magic user as theWarlock: Dungeons & Dragons protagonist
  • He says "creative magic use was at the core of what we wanted to do in gameplay"
  • Guay adds that "the scope of managing what would be in our magic system is a real challenge"

Invoke Studios head Dominic Guay has shared why the team chose a warlock protagonist for Warlock: Dungeons & Dragons, explaining that "creative magic" was central to gameplay and story.

Speaking in an interview with TechRadar Gaming at Gamescom, Guay said the team took time to consider which D&D class to spotlight in the upcoming single-player action-adventure game, but knew from a character and story perspective, a warlock would work best.

"We knew we wanted to write a character, write a story, [and] kind of force [us to pick a] class and kind of explore that," Guay said. "We started from the angle of wanting to have a magic user because creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks."

"Honestly, from a storytelling perspective, it's a very interesting class," the studio head added, explaining that the main character, Kaatri, is a patron of a higher being, an ancient witch named Tasha.

"You're talking about someone who's going to step up to a super powerful being and say, 'Hey, give me some power,' and convince them to do it. So we thought, 'Hmm, what kind of character manages to do that?' And that got us to the warlock."

If you're familiar with Dungeons & Dragons, you'll know that the fantasy tabletop role-playing game (TTRPG) has many classes players can explore, as well as a great number of spells.

From the gameplay trailer, it's clear that Warlock will have a ton of flashy spells, but according to Guay, it was a challenge to manage the game's magic system.

"Magic, especially if you think of Dungeons and Dragons, it can do everything," he said. "So we had to pick our spells, and we had to pick our battles. We wanted the player to be creative, but at the same time, we can't do everything, right? So the scope of managing what would be in our magic system is a real challenge.

"But at the same time, you know, it's kind of fun. It's fun for us. I've been doing open-world games for a long time, and to play with this idea of a character and use spells in [different kinds of ways]."

In terms of other potential games that could explore other D&D classes, Guay said, "Since we've been working on this game, people have been telling us, 'Would we do another class?'" Laughing, he added, "We'll start with this one, and we'll see. We'll see down the road what other opportunities there are. But for us, this was a cool class."

Warlock: Dungeons & Dragons launches in 2027 for PS5, Xbox Series X, Xbox Series S, and PC.



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From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director

 From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director
  • Afterworld is a new strategy game by Paradox Interactive
  • It tasks the player with building and managing a post-apocalyptic society
  • Director Dan Lind says the studio won't "judge the player" for any terrible choices

Upcoming grand strategy game Afterworld is all about building your own society in a post-apocalyptic North America, and, like other games by developer Paradox Interactive, it offers an incredible level of freedom to run things the way you want.

In a recent interview with TechRadar Gaming, director Dan Lind opened up about some of the emergent possibilities that players might encounter as they build their own stories in the wasteland.

"A lot of it will come from the kind of things that you have to adapt your society to," he began. "One story could be like, 'oh, I found like this huge colony of only the elderly or something, and I took them in, and we worked with a lot of tech that meant people lived for a long time, but they're not able to contribute work-wise, and society is struggling...

"So now we figure out ways where they can, say, jump off cliffs at a certain age for the betterment of everybody, or something like that, right? The story becomes 'whoa, how did you end up there? Why do you have this kind of society? Well, it was because this thing happened and I had to make this thing illegal, so nobody could use this resource, and now we're all vegetarians or something. Those are the kind of stories I think you're going to get from this."

In addition to managing your own civilization, Afterworld also has you interacting with those ruled by others — including powerful, ancient tyrants who run large swathes of the wasteland and can subjugate you with military might.

"I also think you're going to get interesting stories when it comes to the big political space where it's like, 'well, I decided to betray this tyrant in this way, so now I have to manage all of New York' or something like that."

Upcoming strategy game Afterworld.

(Image credit: Paradox Interactive)

Lind said he thinks that the stories players create will make for perfect water-cooler conversation, and went on to reveal that the game won't prevent you from doing evil things like cannibalism or selling members of your society to other groups.

"One of the rules that we have is that we shouldn't judge the player for their terrible choices," he explained. "The game will, for sure, in the sense that your population is not gonna necessarily just like you doing terrible things.... Unless you have a terrible population. Maybe you managed to get them to that point, or you found some people like that.

"This [freedom] is definitely where I see the game sticking out a little bit. It's expected of the setting, right? People don't expect people to behave normally and with a moral code in the apocalypse [...] but as you develop, you can take it in different directions. There's certainly an advantage to having a society that is not doing too many crazy things if you want to grow."

The director went on to say that he's "super excited" to see what players manage to achieve when Afterworld arrives: "For all our games, that's the fun part. Someone's like, 'Whoa, you did that! That's crazy!' Right?"



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Google patches multiple browser bugs including one that was under active exploitation — so update now

 Google patches multiple browser bugs including one that was under active exploitation — so update now
  • Google released Chrome 152.0.7977.82/.83 for Windows, Mac, and Linux
  • Patch fixes 12 flaws, including zero‑day CVE‑2026‑85046 (type confusion in V8)
  • Sixth Chrome zero‑day this year; Chromium browsers also affected, update urged immediately

Google has released a new version of its Chrome browser for Windows, Mac, and Linux, fixing a dozen of vulnerabilities. Among them is a high-severity flaw that is being actively exploited in the wild.

In a security advisory published on the Google blog on September 3, the search engine company said Chrome’s newest version is now 152.0.7977.82/.83 for Windows and Mac, and 152.0.7977.82 for Linux.

Rollout is expected to be gradual, so make sure to check if you already received it. Most of the time the update is automatic and instant and if you’re not certain, tap the three vertical dots in the top-right corner of the browser and choose Help. Navigate to About Google Chrome and there you will find the version number.

Running malicious code remotely

This patch fixes a total of 12 vulnerabilities, most of which are graded as high severity. Among them is a “type confusion in V8” bug, discovered by security researcher Salvatore Gulizia.

For his effort, Gulizia was awarded $1,000. Apparently, this bug is being actively leveraged in real-life attacks, although Google (as usual) decided not to share the juicy details until the majority of browsers are protected.

The vulnerability is tracked as CVE-2026-85046. On the National Vulnerability Database (NVD), it is described as a “type confusion in V8 in Google Chrome [that allows] a remote attacker to execute arbitrary code inside the sandbox via a crafted HTML page.”

V8 is Chrome’s JavaScript engine which allows web apps and interactive websites to run in the browser. Those interested in the technical breakdown of the vulnerability can find it on Guzlia’s blog.

You can find the full list of fixed vulnerabilities on this link.

This is the sixth zero-day Google fixed in Chrome since the start of the year. It also affects other browsers built on Chromium, so if you’re running Edge, Brave, Opera, or Vivaldi, make sure to update to the latest version as soon as possible.

Via The Hacker News



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OpenAI warns about how good Astra model is at cracking cybersecurity, releases it anyway because it took 'years of research and big bets'

 OpenAI warns about how good Astra model is at cracking cybersecurity, releases it anyway because it took 'years of research and big bets'
  • OpenAI rolled out GPT‑6 Astra, its most advanced AI, with “critical” cyber capabilities
  • Astra can autonomously find and exploit unknown flaws; release limited to vetted Daybreak participants
  • Staggered rollout sparked user frustration; Altman apologized, promising broader access soon

OpenAI has begun rolling out GPT-6 Astra, its latest and most capable artificial intelligence model.

In an announcement published on its website, OpenAI said Astra represents a “significant step up in cyber capabilities”, meeting the company’s “Critical” threshold.

This threshold, the company explained, means that under the right circumstances, the tool can find “previously unknown security flaws and develop new ways to exploit them across many well-protected systems without a person guiding each step.”

Apologies for a messy rollout

OpenAI also said Astra improves on functions such as computer use, software engineering, and science, and that it should be better at staying oriented, compared to previous versions.

Just like many of the previous models, Astra’s release has been marred with controversy. Roughly a month ago, OpenAI said the model’s “critical” cybersecurity capabilities prompted it to pause some internal development and trigger safety protocols.

In response to early findings, the company scaled up certain security controls and even paused activities that do not meet its newly established security requirements.

It now decided it was time to release the model, but still not to the general public. Instead, it opted for a staggered release, giving it first to a limited group of companies participating in the Daybreak program, a cybersecurity initiative that gives vetted organizations (cybersecurity and otherwise) specialized AI tools for vulnerability research and threat detection.

This did not sit well with many ChatGPT users, especially those paying a monthly subscription. As The Verge reported, CEO Sam Altman was apologizing, mere hours after launch, for the “messy rollout” of Astra.

Initially, all Plus, Pro, Business, and Enterprise users were supposed to gain access to Astra, as well as those accessing through OpenAI API, Microsoft Azure, and AWS Bedrock.

“We are working towards getting Astra in everyone’s hands as quickly as we can,” Altman said on X. “I know it is frustrating and I appreciate the patience. It should be quick.”

Via CNBC



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Tandem OLED is the way to go for gaming monitors, and Alienware is introducing yet another option for fans — I'm just curious about its pricing

 Tandem OLED is the way to go for gaming monitors, and Alienware is introducing yet another option for fans — I'm just curious about its pricing
  • Alienware introduces two new monitors to expand its QD-OLED lineup
  • The AW3226Q is a new 4K tandem OLED RGB stripe gaming monitor available this fall
  • Alienware also has a new esports QD-OLED monitor with a 560Hz refresh rate

The gaming monitor market is heating up with new competition from Alienware, specifically via the new AW3926QW 5K2K ultrawide. However, it's not resting on its laurels.

As reported by Wccftech, Alienware has announced two new gaming monitors, further expanding its QD-OLED lineup: the AW3226Q is a new 32-inch 4K RGB stripe tandem OLED monitor that uses the same technology found in Alienware's flagship 5K2K display. For esports players, the AW2527HX is a 560Hz QD-OLED with great motion clarity and response time.

The highlight among both is clearly the AW3226Q 4K display, which is effectively the closest gamers can get to Alienware's flagship display. The new 4K display also uses the same RGB stripe layout, significantly improving text readability. The only major difference is 5K2K resolution on the AW3926QW, with 33% more pixels than 4K due to its ultrawide aspect ratio.

The AW3226Q will also feature 1,000 nits of peak brightness, alongside DisplayHDR True Black 400 and Dolby Vision. Having used the latter on the Alienware AW3426DW I reviewed, it's one of the standout benefits for consistent brightness levels and minimizing the brightness dimming issues that occur on OLED displays (which is also addressed by the tandem OLED layers).

It's increasingly clear that tandem OLED is quickly becoming the new standard for high-quality OLED displays, and using a four-stack tandem OLED layer should help boost and maintain high brightness levels.

Will it have an affordable price point?

Alienware surprised most consumers by announcing that its flagship 5K2K AW3926QW monitor would retail at $1,099 / £999 / AU$1,999.80. The competition from LG — two 5K2K displays — is significantly pricier, leaving many turning their attention to Alienware to experience higher-quality gaming via sharper images.

If Alienware's flagship monitor is anything to go by, the newly announced AW3226Q should be another affordable option for OLED hunters, and that's great news since OLED is arguably still the best display type for gaming.

There's no release date for the AW3226Q just yet — it's worth noting that Alienware's flagship monitor hasn't launched in all regions. However, gamers can expect this to hit the market in the coming months, with availability scheduled for this fall.

The AW2527HX QD-OLED, designed for esports, is set to launch in the first quarter of 2027, but there is no price confirmation.



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OpenAI puts its money where its mouth is, offers $1 billion in AI credits to cyber defenders

 OpenAI puts its money where its mouth is, offers $1 billion in AI credits to cyber defenders
  • OpenAI launched Daybreak for Frontline Defenders, offering $1B in credits for resource‑constrained security orgs
  • Priority goes to essential services, governments, banks, nonprofits, and open‑source maintainers
  • Initiative includes training, partnerships, and a water‑sector pilot with MS‑ISCA for local defenders

OpenAI is offering a billion dollars in credits to security organizations who want to use its Daybreak initiative but cannot afford it.

Daybreak is a cybersecurity program that provides vetted defenders with specialized AI tools and models. It was introduced in May this year, and later expanded into two tiers - Blue, and Red. Blue is the entry-level tier, providing a general-purpose model with custom-tailored safeguards. Red, on the other hand, offers a more purpose-trained cybersecurity model and almost no safeguards.

According to OpenAI, “thousands of defenders across 2,000 approved organizations and workspaces” already use Daybreak, including cybersecurity companies, defense organizations, and law enforcement agencies.

Who gets priority?

But these models cost money, and to make sure more businesses can access them, OpenAI announced, “Daybreak for Frontline Defenders”, a project where defenders can apply and receive credits for AI tokens. Even though the company announced it as a global initiative, it seems that US businesses will be the first to take advantage of it:

“OpenAI is committing $1 billion in subsidized Daybreak access to help resource-constrained cyber defenders, starting with the United States, put frontier AI to work, targeting it to be consumed over the next six months,” the company said in an announcement blog.

Businesses operating essential services such as water and wastewater systems, and electric grid operators, will get priority, OpenAI said. Then come state and local governments, community and regional banks, nonprofits, open-source maintainers, and then “other organizations with limited security resources.”

The subsidy is not just about using the models, though. OpenAI also said it will be increasing hands-on support for frontline defenders, training, and new partnerships.

On top of all that, OpenAI also announced a public sector, water-focused pilot with the Multi-State Information Sharing and Analysis Center (MS-ISCA) to train and support local, tribal, and territorial defenders.

“The pilot will pair Daybreak access with guided training and hands-on assistance for an initial group of public sector and water system defenders, helping them validate and prioritize findings, coordinate remediation, and develop a repeatable approach that can be expanded over time,” the announcement concluded.



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Anker's 'personal fabric printer' will let you print customs designs on t-shirts and bags — new 'Direct-to-Garment' printing looks perfect for your side hustles

 Anker's 'personal fabric printer' will let you print customs designs on t-shirts and bags — new 'Direct-to-Garment' printing looks perfect for your side hustles
  • Anker has announced a new eufyMake fabric printer
  • It can print straight on to fabrics or on to film surfaces
  • We're still waiting on pricing and an exact on-sale date

The product announcements out of IFA 2026 continue apace, and we're very taken by the new eufyMake printer that was just unveiled by Anker. Described as a "personal fabric printer", it's capable of putting designs on a wide variety of materials.

It doesn't have a name or a price yet, and it's not arriving until the first quarter of next year (so either January, February, or March), but we are getting a 'first look' at IFA. It works with both light and dark fabrics, Anker says, with consistent results every time.

There's support for Direct-to-Garment (DTG) and Direct-to-Film (DTF) printing standards, so ink can be pushed right on the fabric itself or a film that's then placed on the fabric. The printer will work with a variety of special-effect films on top of materials too.

"Professional garment customization used to be locked inside expensive industrial machines," explains Anker in its marketing blurb. "Now, we're bringing that magic right to your desk with a printer designed specifically for fabric printing."

More updates

Anker eufyMake fabric printer

The fabric printer goes on sale next year (Image credit: Anker)

Anker is clearly targeting creators and those with small businesses or side hustles with this: it means you could get some branded goods up for sale without having to take your designs to a third-party printing service.

It doesn't look like you'll need a whole lot of space for it either: the press shots show it fitting comfortably on a table, and it's roughly in the range of a consumer 3D printer. There's a large dashboard on top too, for handling print settings.

More information should emerge soon, including how much this will set you back. At the same time, Anker says it's retiring the eufyMake branding alongside other sub-brands — everything will just be Anker from now on.

Anker has also announced updates for its UV Printer E1 model, the ultraviolet texture printer that was a crowdfunding hit last year. The E1 is getting bidirectional printing and faster print speeds via an over-the-air update, at no extra cost.



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2.8 million people affected by data breach at Baylor Genetics testing and diagnostic firm

 2.8 million people affected by data breach at Baylor Genetics testing and diagnostic firm
  • Baylor Genetics confirmed a June cyberattack affecting 2.8M patients and employees
  • Stolen data includes medical test results, insurance info, and some SSNs/financial details
  • Operations continued; no misuse seen yet, but no group has claimed responsibility

Baylor Genetics, a US-based clinical diagnostic laboratory, suffered a cyberattack in which it lost sensitive data on 2.8 million people - both patients and employees.

In a security update posted on its website earlier this week, the company said it spotted the intrusion in a “limited portion” of its IT environment on or around June 15. Subsequent investigation determined that both patients and employees have had their data stolen, including those who are not working at Baylor anymore.

For patients, crooks stole names, dates of birth, medical testing information, laboratory test results, and “potentially health insurance information, as well as Social Security number”. SSNs, Baylor Genetics stressed, were taken from a “very limited subset of patients”.

No attribution yet

Regardless, fraudsters who know the details about medical testing and lab results have more than enough information to launch highly sophisticated, personalized phishing attacks that can lead to ransomware infections, business email compromise, and more.

For certain current and former employees, the attackers nabbed Social Security numbers, government-issued identification numbers, and financial account information, ideal for wire fraud.

In the security update, the company did not discuss the identity of the attackers, or the number of affected individuals. However, in a separate report filed with the US Department of Health and Human Services, Baylor reported the number of victims as 2,810,878. It added that at the time of publication, there was no evidence of confirmed identity theft, fraud, or misuse of personal information stolen in the attack.

It also said the incident did not impact its everyday operations which continued as usual.

Usually, data theft incidents like this one are followed by public disclosure from the perpetrators, who name-and-shame their victims in an attempt to get them to pay a ransom demand. So far, no threat actors claimed responsibility for this incident.



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Lords call for a 'kill switch' on powerful AI systems used in the United Kingdom

 Lords call for a 'kill switch' on powerful AI systems used in the United Kingdom
  • UK legislators propose “kill switch” laws to halt runaway AI, citing critical infrastructure risks
  • Lord Clement‑Jones and MP Alex Sobel push amendments and new bills, backed by ControlAI advocacy group
  • Similar efforts emerging in US

Sam Altman’s fear-based marketing for AI seems to have backfired, as now multiple legislators in the UK and elsewhere are calling for a “kill switch” law to be introduced.

According to the BBC, Liberal Democrats’ Lord Tim Clement-Jones proposed an amendment to the Cyber Security and Resilience Bill which would see the UK create a “vital safety net” to provide a “democratically accountable means to ‘halt a runaway system before it can compromise our critical national infrastructure’.” The capability would only be used as a last resort, Clement-Jones stressed.

The bill is currently being worked through in the UK Parliament, the BBC said.

Is there reason to worry?

But that’s not the only effort in the UK to put some reigns on AI. Apparently, Labour MP Alex Sobel plans to introduce an AI Security Bill later this month which, according to the BBC, would “effectively halt the development of superintelligent AI” and make the UK the first G7 country to do so.

The bill is supported by a campaign group called ControlAI, a UK-based nonprofit and advocacy organization focused on the risks posed by advanced AI. Its founder and CEO is Andrea Miotti, who previously worked at the AI safety company called Conjecture. Across the pond, US legislators are currently considering an AI Kill Switch Act as well, but the bill is still in very early stages of development.

Ever since the first ChatGPT model that was introduced in 2021, a debate has been raging whether or not AI will be net positive, or net negative, for humanity. While some argue that the discovery rivals the steam machine and that it will transform our lives beyond our wildest dreams, others are fearful of losing jobs, a collapsing economy, and a dystopian future devoid of humanity and emotion.

Marketing campaigns for ChatGPT and, in some measure, Claude, are not helping, either. Both companies have built models focused on cybersecurity which were advertised as “too dangerous” for the general public and instead were only given to a handful of organizations. Despite partial skepticism, many are worried that these models might severely disrupt the security of banking, critical infrastructure, and communications.

Via BBC



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The new Acer Swift Blade 14 is the world's lightest laptop to be launched globally

 The new Acer Swift Blade 14 is the world's lightest laptop to be launched globally
  • Acer has revealed two interesting new laptops at IFA 2026
  • The Swift Blade 14 is a super-light notebook at just 799g, and it's the lightest mainstream laptop yet
  • The Vero 16 is designed to be easily repaired, with a replaceable SSD, battery, USB ports — even the CPU can be upgraded

Acer has revealed a couple of smart new laptops over at IFA 2026, one of which is notable for its repair-friendly credentials and upgrade possibilities, while the other is remarkable because it's the lightest laptop we've seen to date.

That lightweight champ — which is Acer's Swift Blade 14 — requires a caveat, though, as technically there's a lighter notebook model which already exists. However, the Fujitsu LifeBook laptops out there are niche products targeted at the Japanese market (or other parts of Asia in some cases), so in terms of the global consumer market, the new Blade 14 takes the crown, weighing just 799 grams or 1.76lb (which isn't much more than the mentioned LifeBooks).

The Blade 14 has a chassis that's fashioned from a combination of carbon fiber and a magnesium-aluminum alloy, which Acer says means it's durable as well as incredibly light.

Acer Swift Blade 14 side profile

(Image credit: Acer)

The premium trappings continue with a 14-inch OLED screen that has a 3K resolution (and a 16:10 aspect ratio).

The Swift Blade 14 is built around an Intel Core Series 3 CPU — Wildcat Lake models which are power-efficient and easier to keep cool in a super-trim laptop — backed with 12GB of RAM. So, the spec here is slightly pulled back, with that notable compromise of not going for 16GB of system memory to keep the price down.

As for that price, we don't have it yet, and we don't have a launch date either. However, even with a more affordable CPU and 12GB of RAM, I expect this super-slim machine will extract quite a toll on the wallet.

From lightweight hero to Vero

Acer Vero 16 shown at an angle, from the front and rear

(Image credit: Acer)

Also at IFA, Acer took the wraps off the new Vero 16, a notebook that majors in repairability and is backed by some substantial eco-friendly credentials.

As Acer makes clear, this is a 16-inch notebook that benefits from a "more serviceable design [that] makes key components easier to access, repair, and replace", with the aim of extending the usable life of the device. In short, avoiding obsolescence (rather than planning for it, as the accusations often run with some notebooks).

To that end, you're given tool-free access to the innards of the Vero 16, and the SSD is replaceable along with the battery. The RAM is soldered to the motherboard, so that can't be upgraded — the one fly in the ointment here — but the ports aren't, so they're removable. That means if a USB connector is broken, you can switch it out, and the hinge between the body and screen is designed so it can be replaced as well.

On top of that, the Vero 16 allows for the processor to be upgraded, as Notebookcheck.net points out, although it isn't clear how this works yet (likely via a motherboard swap, which would also allow for a RAM upgrade at the same time). This is very unusual for a laptop, and we're told upgrades will be good for at least two generations of CPU silicon.

Acer Vero 16 laptop top-down view of keyboard

(Image credit: Acer)

Speaking of the CPU, the Vero 16 is built around Panther Lake, offering up to an Intel Core Ultra X9 388H chip with Arc B390 integrated graphics. When it comes to the display, there's the choice of a 3K OLED or a 2K OLED touchscreen.

In terms of its green-friendly nature, Acer says the Vero's aluminum chassis is made from a "blend of 50% post-industrial recycled aluminum and 50% low-carbon aluminum". The packaging is 100% recyclable, too.

We don't yet have a price for this laptop either, but hopefully we'll get more info on pricing, and the release dates, for both of these notebooks before long. I'm keen to see both models arrive later this year, and to learn the details of how upgrading the Vero's CPU will work.



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